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[SHIP] The Anarchist

Posted: Fri Sep 02, 2016 4:08 pm
by Skeleqrow
A Rebel Flagship prototype used in extensive weapons and shield tests. It was left behind in abrupt war preparations and was later discovered and refurbished by a band of curious pirates. (Replaces Kestrel - A)

The Anarchist
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Experimental Shield
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Hangar View
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My first FTL ship. It's nothing too special, just a recolored Flagship. I might go back and fix a couple errors I made when recoloring it.
I also might want to work on balancing it better, it feels a bit OP to me. I'll let player testing decide that.


Starting Systems:
Hull - 25
Reactor Power - 13
Piloting - 1
Engines - 2
Weapons - 3
Med-bay - 1
Drones - 2
Oxygen - 1
Door Control - 1
Shields - 2
Sensors - 1

Augments:
Drone Recovery Arm

Equipment
Heavy Laser MK II
Combat Drone MK I

Download link - https://www.dropbox.com/s/7c0rf279jm1si ... t.ftl?dl=0

Feel free to leave feedback and criticism!

Code: Select all

Versions

V1.0 - Release

V1.1 - Nerfed Weapons, added Combat Drone I, made Drone system start as default

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 4:32 pm
by GianTell
Starts with a drone recovery arm but without drone system at the beginning...?
Also maybe replace the 2nd heavy laser with heavy ion? (or with a drone system with a defense drone I)

Also is it just me or suddenly I'm craving for strawberry pudding :oops:

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 5:09 pm
by Skeleqrow
Starts with a drone recovery arm but without drone system at the beginning...?
Also maybe replace the 2nd heavy laser with heavy ion? (or with a drone system with a defense drone I)


That's actually not a bad idea.
I had the drone recovery arm to give the player incentive to buy and upgrade the drone systems, but seeing as it doesn't start with them, it might not work as well. I'll add that and update the DL link and post.

Also is it just me or suddenly I'm craving for strawberry pudding :oops:

Anarchist 2.0 = Strawberry Pudding Spaceship

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 5:24 pm
by Skeleqrow
Alright, I updated the download link and the info panel.

I also added a versions list.

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 6:10 pm
by Auron1
I'm up for a quick test! :D

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 6:38 pm
by Auron1
Is the ship meant not to have any purchasable system?

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 7:18 pm
by Skeleqrow
Auron1 wrote:Is the ship meant not to have any purchasable system?


I may or may not add some. The ship is just a first ship practice/test, so it's not meant to be much.

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 8:04 pm
by Auron1
Ok, I haven't completed the whole run to test your ship.
An interesting choice is the reduced overall HP amount, but so far the lack of extra systems is not something I was expecting: no system can be installed, not even the extra battery sub-system.
Another interesting choice is to have only 3 weapons + 2 drones... :)

The only other issue I've found is probably this:

Image

the ship icon is not centered, but that's a tiny tiny problem.

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 10:04 pm
by stylesrj
Does the ship start with 6 Power in Weapons? Because that's probably not a good idea. I don't know if enemy encounters are tied to the Reactor or Weapons power, but I've seen two-shielded ships as early as Sector 2 with higher-than-normal weapon systems.

Re: [SHIP] The Anarchist

Posted: Fri Sep 02, 2016 10:21 pm
by Sleeper Service
For real? I didn't know the game had this kind of adjusting difficulty. That would be a pretty interesting find...