RAD-82 wrote:If that is your evidence, then you seem to be misinformed. Like Infinite Space, you are stuck in the first sector in Stations Job. All enemies are static and can't adjust. The increased enemy difficulty you mention here is provided by the modder, not the actual game mechanics.
So how do you increase the difficulty of the first sector if you're stuck in one spot and all your "out of fuel events" are random?
Because I've heard it's either tied to reactor power or weapon power on why you get more difficult ships and the increased difficulty happens very quickly after you get better systems.
In stations job, out of fuel events are given a reactor check (a level specific requirement using the same mechanic blue options normally do) to generate different kinds of events. They change every 5 levels of reactor form 10 onward. Basically, the same event (well, a number of them) is always launched, and then forks into multiple levels of difficulty.
I think the newer infinite space-type mods use the crystal sector jumping, so they do actually move up in difficulty normally.