Re: [OVERHAUL] Arsenal+ English Translation
Posted: Sun Aug 19, 2018 6:28 pm
Thank you for this and I'm sorry I did not ask your permission before. Can I look at these new sprites?
Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
Code: Select all
ARS - A- Difficulty.ftl:
------------------------
> data/autoBlueprints.xml.append
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: ↓ (U+2193)
~ Odd characters resembling ' : `
> data/dlcBlueprints.xml.append
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: ↓ (U+2193)
~ Odd characters resembling ' : `
> data/dlcBlueprintsOverwrite.xml.append
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: ↓ (U+2193)
~ Odd characters resembling ' : `
> data/dlcPirateBlueprints.xml.append
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: ↓ (U+2193)
~ Odd characters resembling ' : `
> data/events.xml.append
~ Strict XML Parser Issues:
! Fix this and try again:
org.jdom2.input.JDOMParseException: Error on line 111: The element type "mod:findWithChildLike" must be terminated by the matching end-tag "</mod:findWithChildLike>".
~ ~ ~ ~ ~
</mod:findLike>
~ ~ ~ ~ ~
@ ARS - Base Data.ftl:
--------------------
> data/blueprints.xml
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: √ (U+221A)
> data/bossH_1.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/bossH_2.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/bossH_3.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/bossN_2.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/bossN_3.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/boss_1.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/boss_1_easy.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/boss_2.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/boss_2_easy.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/boss_3.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/boss_3_easy.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/dlcBlueprints.xml
~ Windows-1252 encoding with fancy non-ASCII chars (UTF-8 is recommended for clarity): —
~ Odd characters resembling - : —
> data/dlcEvents.xml
~ Windows-1252 encoding with fancy non-ASCII chars (UTF-8 is recommended for clarity): —
~ Odd characters resembling - : —
~ Strict XML Parser Issues:
! <?xml... ?> should only occur on the first line.
> data/dlcEventsOverwrite.xml
~ Odd characters resembling - : —
> data/dlcEvents_anaerobic.xml
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: נ (U+05E0)
~ Odd characters resembling - : —
> data/energy_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events.xml
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: Ё (U+0401),А (U+0410),Б (U+0411),В (U+0412),Г (U+0413),Д (U+0414),Е (U+0415),Ж (U+0416),З (U+0417),И (U+0418),Й (U+0419),К (U+041A),Л (U+041B),М (U+041C),Н (U+041D),О (U+041E),П (U+041F),Р (U+0420),С (U+0421),Т (U+0422),У (U+0423),Ф (U+0424),Х (U+0425),Ц (U+0426),Ч (U+0427),Ш (U+0428),Щ (U+0429),Ъ (U+042A),Ы (U+042B),Ь (U+042C),Э (U+042D),Ю (U+042E),Я (U+042F),а (U+0430),б (U+0431),в (U+0432),г (U+0433),д (U+0434),е (U+0435),ж (U+0436),з (U+0437),и (U+0438),й (U+0439),к (U+043A),л (U+043B),м (U+043C),н (U+043D),о (U+043E),п (U+043F),р (U+0440),с (U+0441),т (U+0442),у (U+0443),ф (U+0444),х (U+0445),ц (U+0446),ч (U+0447),ш (U+0448),щ (U+0449),ъ (U+044A),ы (U+044B),ь (U+044C),э (U+044D),ю (U+044E),я (U+044F),ё (U+0451),Ҫ (U+04AA),√ (U+221A),(another box here) (U+A82E),(there was a weird box here that's an unsupported character) (U+DB7F U+DE68)
~ Odd characters resembling - : —
> data/events_boss.xml
~ Odd characters resembling - : —
> data/events_crystal.xml
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: נ (U+05E0)
~ Odd characters resembling - : —
> data/events_engi.xml
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: נ (U+05E0)
~ Odd characters resembling - : —
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/events_fuel.xml
~ Odd characters resembling - : —
> data/events_imageList.xml
~ UTF-8 BOM detected. (Some tools may not handle BOMs)
> data/events_mantis.xml
~ Windows-1252 encoding with fancy non-ASCII chars (UTF-8 is recommended for clarity): â,—,”,€
~ Odd characters resembling " : ”
~ Odd characters resembling - : —
> data/events_nebula.xml
~ Odd characters resembling - : —
> data/events_pirate.xml
~ Windows-1252 encoding with fancy non-ASCII chars (UTF-8 is recommended for clarity): â,—,”,€
~ Odd characters resembling " : ”
~ Odd characters resembling - : —
> data/events_rebel.xml
~ Odd characters resembling - : —
> data/events_rock.xml
~ Windows-1252 encoding with fancy non-ASCII chars (UTF-8 is recommended for clarity): â,—,”,€
~ Odd characters resembling " : ”
~ Odd characters resembling - : —
> data/events_ships.xml
~ Odd characters resembling - : —
> data/events_slug.xml
~ Odd characters resembling - : —
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/events_zoltan.xml
~ Characters that can't be re-encoded as windows-1252 will not work in FTL 1.5.13 and earlier: В (U+0412),М (U+041C),Н (U+041D),О (U+041E),П (U+041F),С (U+0421),Ч (U+0427),а (U+0430),б (U+0431),в (U+0432),г (U+0433),д (U+0434),е (U+0435),ж (U+0436),з (U+0437),и (U+0438),й (U+0439),к (U+043A),л (U+043B),м (U+043C),н (U+043D),о (U+043E),п (U+043F),р (U+0440),с (U+0441),т (U+0442),у (U+0443),х (U+0445),ц (U+0446),ч (U+0447),ш (U+0448),щ (U+0449),ы (U+044B),ь (U+044C),ю (U+044E),я (U+044F),ё (U+0451)
~ Odd characters resembling - : —
> data/fed_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/newEvents.xml
~ Odd characters resembling - : —
~ Strict XML Parser Issues:
! <choice... max_lvl=... max_lvl=...>
> data/rock_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/sounds.xml
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <environWarning...>...</environWarning >
> data/stealth.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/text_misc.xml.append
~ Odd characters resembling ' : `
> fonts/c&cnew.font
~ The *.font files introduced with FTL 1.6.1 won't work in FTL 1.01-1.5.13, which used TTF fonts.
> fonts/JustinFont10.font
~ The *.font files introduced with FTL 1.6.1 won't work in FTL 1.01-1.5.13, which used TTF fonts.
> fonts/JustinFont11Bold.font
~ The *.font files introduced with FTL 1.6.1 won't work in FTL 1.01-1.5.13, which used TTF fonts.
> fonts/JustinFont12Bold.font
~ The *.font files introduced with FTL 1.6.1 won't work in FTL 1.01-1.5.13, which used TTF fonts.
> fonts/JustinFont8.font
~ The *.font files introduced with FTL 1.6.1 won't work in FTL 1.01-1.5.13, which used TTF fonts.
@ ARS - Base Resources v1.26.4 v1.ftl:
------------------------------------
> img/ship/Decepticon_cloak.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/stars/base2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_BlackHole.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_BlackHole2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_blueStarcluster.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_bluestars.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_darknebula.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_dullstars.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_dullstars2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_lonelyBlueStar.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_lonelyRedStar.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_lonelystar.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_milkygalaxy.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new02.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new03.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new04.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new05.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new06.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new07.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new08.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new09.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new11.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new12.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new13.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new14.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new15.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new16.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new18.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new20.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_new22.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/bg_smallbluenebula.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/black_hole_dangerous.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/cherv_back.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/cherv_back2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/crystal_03.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/crystal_06.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/low_nebula.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/low_pulsar.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/low_storm.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/low_sun.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/mama.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/st_anaerobic.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/st_AVATAR.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/st_CIRCLE.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/st_JELLY.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/st_MANTIS.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/st_ROCK.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/st_zoltan.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/stars/Sun.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/statusUI/button_station_assign_off.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/statusUI/button_station_assign_on.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/statusUI/button_station_assign_select2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/statusUI/button_station_return_off.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/statusUI/button_station_return_on.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
> img/statusUI/button_station_return_select2.png
~ Type: RGB w/8bit channels (Usually RGB+Alpha w/8bit channels)
No Problems
@ ARS - Infinite.ftl:
-------------------
> data/text_misc.xml.append
~ Odd characters resembling - : —
No Problems
@ ARS - Non-Arsenal+ Ship Mod Fix.ftl:
------------------------------------
No Problems
@ ARS - Ship Pack 1.ftl:
----------------------
No Problems
@ ARS - Ship Pack 2.ftl:
----------------------
No Problems
@ ARS - Ship Pack 3.ftl:
----------------------
> data/blueprints.xml.append
~ Odd characters resembling ' : `
> img/ship/collector_gib1.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib2.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib3.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib4.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib5.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/spectrum_gib1.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/spectrum_gib2.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/spectrum_gib4.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
No Problems
FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.
Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.
TheLoneNerd wrote:Hey, so I tried to run the game after patching, and I got a weird error,
...
not sure what the dealio is, but here's the original error: Patching failed: java.util.IllegalFormatConversionException: x != java.lang.Character
Code: Select all
@ ARS - Base Resources v1.26.4 v1.ftl:
...
> img/ship/Decepticon_cloak.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
...
@ ARS - Ship Pack 3.ftl:
...
> img/ship/collector_gib1.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib2.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib3.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib4.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/collector_gib5.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/spectrum_gib1.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/spectrum_gib2.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
> img/ship/spectrum_gib4.png
~ As of FTL 1.6.1, interlaced PNG images are not supported (Re-save it as non-interlaced)
bamalf wrote:Your misc.xml file is encoded in utf-8 instead win-1251. Comment <?xml version="1.0" encoding="utf-8"?> in first string is irrelevant.
TheLoneNerd wrote:Quick edit: I'm pretty sure I'm playing the latest ver, but I need to find out for sure, more to come once I find out.
Edit 2: yep it's 1.6.7
mr_easy_money wrote:oh, okay. can you patch it again and get the error, then post here the contents of the "modman-log.txt" file? That should tell me which mod file caused the problem and where, so I can fix it.
Code: Select all
09:20:40.329 [main] DEBUG net.vhati.modmanager.FTLModManager - Started: Tue Sep 25 09:20:40 EDT 2018
09:20:40.337 [main] DEBUG net.vhati.modmanager.FTLModManager - Slipstream Mod Manager v1.9.1
09:20:40.337 [main] DEBUG net.vhati.modmanager.FTLModManager - OS: Windows 10 10.0
09:20:40.337 [main] DEBUG net.vhati.modmanager.FTLModManager - VM: Java HotSpot(TM) 64-Bit Server VM, 10.0.1, amd64
09:20:40.437 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Loading config file
09:20:40.537 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Default look and feel is: Metal
09:20:40.537 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Setting system look and feel: com.sun.java.swing.plaf.windows.WindowsLookAndFeel
09:20:40.621 [AWT-EventQueue-0] INFO net.vhati.modmanager.FTLModManager - Using FTL dats path from config: C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light
09:20:41.329 [init] DEBUG n.v.modmanager.ui.ManagerInitThread - Catalog isn't stale yet
09:20:41.349 [init] DEBUG n.v.modmanager.ui.ManagerInitThread - App update info isn't stale yet
09:20:42.749 [Thread-0] INFO n.v.modmanager.core.ModsScanThread - Background hashing finished.
09:20:42.749 [Thread-0] INFO n.v.modmanager.core.ModsScanThread - Background metadata caching finished.
09:21:16.112 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame -
09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - Patching...
09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame -
09:21:16.124 [Thread-3] INFO n.v.modmanager.core.ModPatchThread - Restoring vanilla "ftl.dat"...
09:21:17.248 [Thread-3] ERROR n.v.modmanager.core.ModPatchThread - Patching failed.
java.util.IllegalFormatConversionException: x != java.lang.Character
at java.base/java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
at java.base/java.util.Formatter$FormatSpecifier.printInteger(Unknown Source)
at java.base/java.util.Formatter$FormatSpecifier.print(Unknown Source)
at java.base/java.util.Formatter.format(Unknown Source)
at java.base/java.util.Formatter.format(Unknown Source)
at java.base/java.lang.String.format(Unknown Source)
at net.vhati.ftldat.PkgPack.readNullTerminatedString(PkgPack.java:270)
at net.vhati.ftldat.PkgPack.readIndex(PkgPack.java:439)
at net.vhati.ftldat.PkgPack.<init>(PkgPack.java:124)
at net.vhati.ftldat.PkgPack.<init>(PkgPack.java:89)
at net.vhati.modmanager.core.ModPatchThread.patch(ModPatchThread.java:183)
at net.vhati.modmanager.core.ModPatchThread.run(ModPatchThread.java:92)
To me this looks like Slipstream couldn't even restore the vanilla ftl.dat, otherwise there would be a line "Installing Mod" with the mod's name but that's not even there. I'm not completely sure though, so... have you tried plain patching vanilla or patching any other mods?TheLoneNerd wrote:Code: Select all
~~~
09:21:16.112 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame -
09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - Patching...
09:21:16.116 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame -
09:21:16.124 [Thread-3] INFO n.v.modmanager.core.ModPatchThread - Restoring vanilla "ftl.dat"...
09:21:17.248 [Thread-3] ERROR n.v.modmanager.core.ModPatchThread - Patching failed.
java.util.IllegalFormatConversionException: x != java.lang.Character
at java.base/java.util.Formatter$FormatSpecifier.failConversion(Unknown Source)
~~~