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Re: The God Ship?

Posted: Mon May 16, 2016 2:10 pm
by Jimli_
Kind of skipped over the rest of the thread, but I would say that a god-ship with only 1 HP would be frustrating and boring to play. This is because you're basically under no threat from ships at all, which would probably take away any sort of engaging fun you'd have fighting, and also you have no control over the fate of your ship if you get an event where there's a chance you may take damage.

Blasting through ships all the way to sector 7, and then getting the event in which a mantis beams aboard your ship and damages it would be incredibly frustrating.

Re: The God Ship?

Posted: Mon May 16, 2016 11:08 pm
by stylesrj
How about instead of "God Ship" it should be called "The Goomba."
You touch the enemy, you destroy them. But if they jump on you, you're instantly dead...

Re: The God Ship?

Posted: Tue May 17, 2016 12:38 am
by MikieRpg
stylesrj wrote:How about instead of "God Ship" it should be called "The Goomba."
You touch the enemy, you destroy them. But if they jump on you, you're instantly dead...

That is amazing XD
I will change it now(Thread title, not ship, but feel free to rename it when you play XD)

Re: [Ship][AE][Challenge] The Goomba

Posted: Tue May 17, 2016 12:46 am
by stylesrj
There could also be other names like "The Koopa" which probably would have 2HP. The "Mario" would use 3 (or the Charging Chuck)

Maybe another variant of the God Ship could use Rock Plating set to 100% (although Rock Plating would have to be removed from other ships) so you can't take direct hits but fires and boarders and events will wreck you instantly. What Mario name would be best for that one? How about ummm Spiney?

Re: [Ship][AE][Challenge] The Goomba

Posted: Tue May 17, 2016 12:48 am
by MikieRpg
Boarders and fires are affected by the rock plating if im not right, but speaking of augments, ive been wondering if crystal vengence stacks?

Re: [Ship][AE][Challenge] The Goomba

Posted: Tue May 17, 2016 12:52 am
by stylesrj
MikieRpg wrote:Boarders and fires are affected by the rock plating if im not right, but speaking of augments, ive been wondering if crystal vengence stacks?


Like I said, the ship cannot be destroyed by direct hits from anything, but things like fire and boarders will. So you've got a spiky shell that stops Mario from jumping on your head but if he gets underneath, you get killed.

Crystal Vengeance stacks but it's best you just give it a value of 1 if you want it to fire every time you take damage (and you have to take damage in order for it to work. Someone else tried, I experimented with the idea to see if it worked and it didn't. You need to take damage to return fire)

Re: The God Ship?

Posted: Tue May 17, 2016 5:54 pm
by meklozz
Stormbringer wrote:
stylesrj wrote:
Stormbringer wrote:Where is the 'sudden power drop event'?


You damage the enemy ship enough. Sometimes they offer to surrender, or there's a flavour message like "Nice shot! Now die!" or one which flashes you back to the Academy for a brief moment (also a bit of flavour text).

Then you get those messages where you're told that during a hard turn you set part of the ship on fire or you damaged the hull a bit or caused a breach... or you get my least favourite one - you lose 3 bars of reactor power.
Which actually isn't too bad if you're running a 3-power augment or something. But it does mean your game crashes if you have too much reactor power.

I'll keep that in mind as I work on my fed. battlecruiser and crown of thorns

Updated the high power patch to delete those power hits as well, in case anyone's interested. Can incorporate into your mod or just patch after.

https://dl.dropboxusercontent.com/u/18243056/high%20power%20patch.ftl (same link)