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Re: [SHIP] Pacifist Run

Posted: Thu May 05, 2016 2:46 am
by mr_easy_money
The game crashes whenever I try to continue from the Free Drone Schematic Event:
Image
I sold the Determination aug and the Mercy Button aug if that means anything

This happened in Sector 3: Zoltan Controlled Sector on the third jump. As you can see by the image, I got an ion intruder drone and 15 scrap.
Not sure if any of this is relevant.

Fortunately the run still continues because when I restart the game I start at the jump before, so I went to some other jump.

Re: [SHIP] Pacifist Run

Posted: Thu May 05, 2016 2:57 am
by stylesrj
No idea why that would happen. The Last Stand is where all the changes have been made.

Also, the image doesn't work for me.

Re: [SHIP] Pacifist Run

Posted: Thu May 05, 2016 3:02 am
by mr_easy_money
stylesrj wrote:the image doesn't work for me.

try these: http://imgur.com/EyToEbz
http://i.imgur.com/EyToEbz.png

Re: [SHIP] Pacifist Run

Posted: Thu May 05, 2016 3:13 am
by stylesrj
Any other mods you put into the game that might be causing issues?

Re: [SHIP] Pacifist Run

Posted: Thu May 05, 2016 5:24 am
by mr_easy_money
stylesrj wrote:Any other mods you put into the game that might be causing issues?

Nope, just this mod. It could just be one of those random FTL crashes you get from time to time;
I thought that since the ship doesn't start with weapons or drones, getting one was the problem, but maybe not. will just have to duplicate an event like this like the Holy crap! A weapon is just floating in space! event.

I think I have had something similar happen to me before if I check my posts... too sleepy atm though, here it's past 1 am whereas in Australia it's afternoon

Re: [SHIP] Pacifist Run

Posted: Thu May 05, 2016 8:46 am
by stylesrj
Well, I've updated the Frisk to be a little more "durable" by adding Level 2 shields. Also, prices have been reduced slightly but I doubt you'll be able to get much Scrap in the first place.

http://www.mediafire.com/download/i93am ... ist_V2.ftl

Also, I totally tricked Katatonik into thinking I was the Hive Queen of Charlie Hive and laughed as he had to fly without fighting anyone...

https://youtu.be/WDetp4hsbtE

Re: [SHIP] Pacifist Run

Posted: Sat Jun 18, 2016 7:21 pm
by baconpancakes9
this mod is awesome!
friendliness pellets too OP :mrgreen:

Re: [SHIP] Pacifist Run

Posted: Sat Jun 18, 2016 11:26 pm
by stylesrj
Hence why you only get it at the end and only if you have Determination.

Re: [SHIP] Pacifist Run

Posted: Tue Jun 21, 2016 9:46 pm
by Portaller
WHAT DO YOU PEOPLE NOT UNDERSTAND ABOUT "PEACE ENVOY"?? WE'RE NOT EVEN A "PEACE" ENVOY, WE ACTUALLY DON'T HAVE WEAPONS. STOP SHOOTING ME!!!! :evil:

Good mod. I can't seem to survive past two or three beacons, but it's a good mod.

Re: [SHIP] Pacifist Run

Posted: Tue Jun 21, 2016 9:54 pm
by stylesrj
Sometimes discretion is the better part of valour...

Although I should reduce the costs of things because if you run from every beacon and there's not much free scrap or weapons lying around, you won't get to see those high-level shields or Clone Bay or Medbay.