Even though the new Artillery make the Trump Ship weaker, this is what it can do at its best.
[SHIP] Make The Federation Great Again!
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- Posts: 46
- Joined: Mon Feb 23, 2015 6:25 am
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] Make The Federation Great Again!
The artillery might be weaker but it's faster and makes for a better game than "Wait for Artillery to tear enemy apart" plus it makes more sense to kill everyone on the enemy ship than it is to destroy it. After all, you've got to pay off that loan and you need a lot of Scrap.
- SumoToad987
- Posts: 9
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Re: [SHIP] Make The Federation Great Again!
How did you edit Mantis Pheromones to reduce movement speed?
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] Make The Federation Great Again!
You take the blueprints of the Pheromones and set their "value" tag to negative numbers.
They can't be copied and made into a separate augment but they can be modified.
They can't be copied and made into a separate augment but they can be modified.
- SumoToad987
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- Joined: Thu Aug 11, 2016 5:07 pm
Re: [SHIP] Make The Federation Great Again!
Yeah must have just missed that section of the code thanks.
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Re: [SHIP] Make The Federation Great Again!
I still cant believe it but this is has just become the most relevant ship ever.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] Make The Federation Great Again!
It also makes my Hillary ship even more ridiculous.
Then again, you might have all the Burst Lasers you need but you won't always win...
Then again, you might have all the Burst Lasers you need but you won't always win...