D-7 Klingon Battlecruiser

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Awesome Warlord
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D-7 Klingon Battlecruiser

Postby Awesome Warlord » Thu May 21, 2015 7:32 pm

PLEASE DELETE THIS THREAD
MY DELETE BUTTON IS MISSING
Last edited by Awesome Warlord on Mon Jun 01, 2015 12:38 pm, edited 2 times in total.
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stylesrj
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Re: D-7 Klingon Battlecruiser

Postby stylesrj » Thu May 21, 2015 10:11 pm

Can I get more details?
What does the ship look like in FTL graphics? What are we to expect from it in terms of firepower? Any custom weapons or artillery?
Is it a heavy firepower vessel or a boarding vessel (or both?)

I'd like to know what I'm getting into first besides being told "Dude, it's a ship from Star Trek. No explanation needed."
Awesome Warlord
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Re: D-7 Klingon Battlecruiser

Postby Awesome Warlord » Sun May 24, 2015 5:07 pm

PLEASE DELETE THIS THREAD
MY DELETE BUTTON IS MISSING
Last edited by Awesome Warlord on Mon Jun 01, 2015 12:40 pm, edited 2 times in total.
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mr_easy_money
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Re: D-7 Klingon Battlecruiser

Postby mr_easy_money » Sat May 30, 2015 3:02 pm

stylesrj wrote:Can I get more details?
What does the ship look like in FTL graphics? What are we to expect from it in terms of firepower? Any custom weapons or artillery?
Is it a heavy firepower vessel or a boarding vessel (or both?)


Replaces Engi A

Power
Shields II
Engines IIII
Oxygen I
Weapons II
Piloting I

Weapons
Ion Blast
Ion Blast
Breach Missiles
Glaive Beam
( since there is only 2 power capacity it is only possible to power the ion blasts in the beginning )

Crew
Mantis x4

Augments
Engi Med-bot Dispersal

Miniship image does not match

Since the ship lacks doors, it is impossible to put out fires, due to the mantis crew
in addition, there is no medbay or clonebay resulting in no way to heal the crew, resulting in complete crew loss = Game End
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NarnKar
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Re: D-7 Klingon Battlecruiser

Postby NarnKar » Sat May 30, 2015 3:12 pm

Engi Med-bot Dispersal only works if there's an actual medbay on the ship. If you wanted the effect of "crew constantly heals but has no dedicated healing facility", you could make a medbay room that was isolated from the rest of the ship.
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mr_easy_money
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Re: D-7 Klingon Battlecruiser

Postby mr_easy_money » Sat May 30, 2015 10:40 pm

NarnKar wrote:If you wanted the effect of "crew constantly heals but has no dedicated healing facility", you could make a medbay room that was isolated from the rest of the ship.


thing about this is that if the med bay was down, the crew cannot be healed by med bot dispersal
without access to the medbay, how can the medbay get repaired?
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TheFallenAngel359
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Re: D-7 Klingon Battlecruiser

Postby TheFallenAngel359 » Sun May 31, 2015 12:55 am

Easy fix: create two rooms, one Medbay, one Drone Control. Make them separate from the rest of the ship. Create a 0-power variant of the System Repair Drone.
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mr_easy_money
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Re: D-7 Klingon Battlecruiser

Postby mr_easy_money » Sun May 31, 2015 2:53 pm

TheFallenAngel359 wrote:Create a 0-power variant of the System Repair Drone.


so, if I understand correctly, a 0 power variant doesn't require the drone system to be functioning?
if not, well then if both systems were taking out the same effect would be in place
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stylesrj
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Re: D-7 Klingon Battlecruiser

Postby stylesrj » Sun May 31, 2015 10:21 pm

mr_easy_money wrote:
TheFallenAngel359 wrote:Create a 0-power variant of the System Repair Drone.


so, if I understand correctly, a 0 power variant doesn't require the drone system to be functioning?
if not, well then if both systems were taking out the same effect would be in place


The problem with this approach is that I'm forced to take on Drone Control just for that one drone to do that one job. This means I have to choose between a Teleporter and Hacking (because damn right I'm getting a Cloak).
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TheFallenAngel359
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Re: D-7 Klingon Battlecruiser

Postby TheFallenAngel359 » Mon Jun 01, 2015 12:19 am

If that's the case, maybe a 0-power variant of the Repair Bomb would work. Just make it not use a missile.
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