[MODDING] Ship: Duality Cruiser & Merchant Cruiser

Distribute and discuss mods that are functional. Moderator - Grognak
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

[MODDING] Ship: Duality Cruiser & Merchant Cruiser

Postby zaratustra » Fri Sep 21, 2012 5:41 pm

I modded a ship into this game. The Duality is divided in two inaccessible sections.

Image

Now as a mod file (use viewtopic.php?f=4&t=2464)

https://dl.dropbox.com/u/3923260/Duality.ftl
Last edited by zaratustra on Fri Sep 21, 2012 10:39 pm, edited 2 times in total.
Derakon
Posts: 111
Joined: Wed Sep 19, 2012 4:05 am

Re: [MODDING] Ship: Duality Cruiser

Postby Derakon » Fri Sep 21, 2012 6:00 pm

Interesting concept, but there'll be no way to get crew to the left half of the ship; everyone starts out in or near the cockpit, including new crew members.
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

Re: [MODDING] Ship: Duality Cruiser

Postby zaratustra » Fri Sep 21, 2012 6:01 pm

so I did some actual reading and now it's a proper mod file

https://dl.dropbox.com/u/3923260/Duality.ftl

And no, there is no way for crew to get to the left half of the ship.
madattak9
Posts: 75
Joined: Sun Sep 16, 2012 7:27 pm

Re: [MODDING] Ship: Duality Cruiser

Postby madattak9 » Fri Sep 21, 2012 6:11 pm

zaratustra wrote:so I did some actual reading and now it's a proper mod file

https://dl.dropbox.com/u/3923260/Duality.ftl

And no, there is no way for crew to get to the left half of the ship.


Then what happens if someone boards it?
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

Re: [MODDING] Ship: Duality Cruiser

Postby zaratustra » Fri Sep 21, 2012 6:16 pm

Either use Anti-Personnel drones, or cut their oxygen.
madattak9
Posts: 75
Joined: Sun Sep 16, 2012 7:27 pm

Re: [MODDING] Ship: Duality Cruiser

Postby madattak9 » Fri Sep 21, 2012 6:22 pm

zaratustra wrote:Either use Anti-Personnel drones, or cut their oxygen.

But then, what happens if you have no drones and they destroyed the door and camera?
Roadie
Posts: 2
Joined: Fri Sep 21, 2012 6:20 pm

Re: [MODDING] Ship: Duality Cruiser

Postby Roadie » Fri Sep 21, 2012 6:26 pm

Yeah, it really needs a connection between sections.

Doors between rooms don't have to be direct connections, though, so you could have "teleport door" style links.
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

Re: [MODDING] Ship: Duality Cruiser

Postby zaratustra » Fri Sep 21, 2012 6:36 pm

madattak9 wrote:
zaratustra wrote:Either use Anti-Personnel drones, or cut their oxygen.

But then, what happens if you have no drones and they destroyed the door and camera?


Then you die.

OK, OK, I've added a new weapon that will help.

Image
madattak9
Posts: 75
Joined: Sun Sep 16, 2012 7:27 pm

Re: [MODDING] Ship: Duality Cruiser

Postby madattak9 » Fri Sep 21, 2012 7:58 pm

zaratustra wrote:
madattak9 wrote:
zaratustra wrote:Either use Anti-Personnel drones, or cut their oxygen.

But then, what happens if you have no drones and they destroyed the door and camera?


Then you die.

OK, OK, I've added a new weapon that will help.

Image


But then what if your out of missi- Ok Ill stop now.
marksteele
Posts: 49
Joined: Thu Sep 20, 2012 3:32 pm

Re: [MODDING] Ship: Duality Cruiser

Postby marksteele » Fri Sep 21, 2012 8:09 pm

you should add a custom room. Basically a teleporter but only between the front and back of the ship. That would make it interesting because if it gets destroyed THEN theres no link from front to back