[SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Distribute and discuss mods that are functional. Moderator - Grognak
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TheFallenAngel359
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Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Postby TheFallenAngel359 » Fri May 01, 2015 3:04 pm

Making custom Artillery is actually pretty simple. Artillery is just a weapon that is made into a system. You can modify what weapon is used as Artillery in Superluminal 2.
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256spam
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Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Postby 256spam » Sat May 02, 2015 6:51 pm

TheFallenAngel359 wrote:Making custom Artillery is actually pretty simple. Artillery is just a weapon that is made into a system. You can modify what weapon is used as Artillery in Superluminal 2.

okay, well Ill have a poke around with that for my next ship, when the type b is combpleted.
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MOMO
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Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Postby MOMO » Sun May 17, 2015 3:03 am

Hi sorry for the abrupt post but i found the mod that fixes the 1 weapon slot image glitch,the fix was used in an older mod perhaps you would consider looking at this guys solution and implementing it in your own mod? Regardless here is the link http://www.ftlgame.com/forum/viewtopic.php?f=11&t=16782
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NarnKar
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Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Postby NarnKar » Sun May 17, 2015 6:55 am

Hmm. That mod is very old, and from pre-AE. I think post-AE, the weapon boxes were drawn with code rather than with resources in the image file, so it may not work? Then again, I might be wrong about this. I have to test it.

Yep, just took the Sunstrike for a test drive.

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And the UI still looks kinda messed up.
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MOMO
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Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Postby MOMO » Sun May 17, 2015 3:52 pm

Crap,I'm sorry I Should have tested it as well before posting I regret the topic bump. :oops:

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