[SHIP] Aegir Kronos

Distribute and discuss mods that are functional. Moderator - Grognak
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Re: [SHIP] Aegir Kronos

Postby NarnKar » Wed Apr 15, 2015 3:30 pm

Question for the more experienced modders out there:

So I modified the system caps on the Artillery system. Because this ship has double artillery, I wanted to prevent people from wasting their money on upgrades that don't work--so I removed the ability to upgrade, essentially. I put <startpower> and <maxpower> at 1.

My question is, will this affect the Flagship's artillery? I recall on the Fishhook thread, stylesrj said that increasing the maxpower cap would affect the Flagship's artillery, making it fire instantly. So would limiting maxpower to 1 limit the Flagship's artillery as well?
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Re: [SHIP] Aegir Kronos

Postby English Narwhal » Wed Apr 15, 2015 4:14 pm

If only. The Flagship is really strange, and I don't believe it does.

Might want to move this to the Mod Development forums.

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