R4V3-0N wrote:Here's an imgur gallery of most of the weapons I've made (and only like 10 of them are in a mod currently )
http://imgur.com/a/qnwr6
(some highlights)
R4V3-0N wrote:...for my upcoming energy pack mod named "Rave on!"
Combustible lemons FTW.
These are super cool! You must release this new weapons pack when you get the chance. It's been a really long time.
EDIT: This has been an issue for a while...
Biohazard063 wrote:No spoilers or anything but I think you should have a look at the Rotary autocannon.
Seems to be something wrong with that one as it just shows the basic laser model.
I suspect you just missed a space or something.
EDIT 2: Found the problem.
Code: Select all
> data/dlcBlueprints.xml.append
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
! <count...>...</boost>
! Fix this and try again:
org.jdom2.input.JDOMParseException: Error on line 42: The element type "boost" must be terminated by the matching end-tag "</boost>".
~ ~ ~ ~ ~
</weaponBlueprint>
~ ~ ~ ~ ~
From the mod manager's validation function
It's under </boost> for the Rotary Autocannon Mk I.
<type>cooldown</type>
<amount>5</amount>
<count>3</count>
That little red "less than" symbol is missing in your code. Somehow that screwed up the weapon's animation sheet and fire sounds, and I think it also made the Rotary Autocannon Mk II. unobtainable. Weird.