Kestrel Pirate

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Cryptid
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Kestrel Pirate

Postby Cryptid » Sun Jan 04, 2015 7:22 am

Hello everybody!

This is my first mod, a custom Kestrel-style ship designed to look like it was captured by pirates and recaptured again by the Federation. Yes, I know the Kestrel Type C has basically that same story, but I really wanted to make a mod and couldn't think of anything better. So here you go!

Editor: http://i.imgur.com/8ZxrQMu.png?1
Hull: http://i.imgur.com/xnH0FIY.png?1
Rooms: http://i.imgur.com/vnQZGGQ.png?1

Power/Systems
Shields - 2
Weapons - 4
Engines - 1
Doors - 1
Sensors - 1
Piloting - 1
Oxygen - 1
Medbay - 1
Reactor Power - 8

Weapons
1 Vulcan

Augments
Automated Reloader

Lore
This ship used to be a Federation scout, but was attacked by pirates. They practically rebuilt the inside of the ship so it suited their needs. It is centered around fast firing and utility rather than tanking damage and putting out damage. Eventually the Federation recaptured this vessel, but didn't have time to repair and refit it before they sent it out again due to the urgency of the situation. Now that you have critical intel, you must survive in this customized ship until you reach the Federation base.

Other Notes
- Replaces the Energy A
- You cannot have the battery and hacking at the same time. They share a room. This is purposeful.
- This ship is very basic, I know, I threw it together in a few hours and then debugged for a few days
- This is my first ship, please be sparing
- It may be overpowered due to the Vulcan, but I hadn't seen a lot of ships (modded or vanilla) with this weapon and wanted to try it out; I tried to balance this with small things like low-level engines, inefficient room layout, etc.

Installation
I suggest using Slipstream Mod Manager (http://www.ftlgame.com/forum/viewtopic.php?t=17102). Simply run the program, open the "mods" folder, place the .ftl file inside, then go to file>rescan mods, select Kestrel Pirate, and click patch.

Download v1.2
https://www.dropbox.com/s/q1245gvlbaziyot/Kestrel%20Pirate.ftl?dl=0

Changelog
v1.2:
*Fixed problem with manned glows
v1.1:
*Fixed problem with weapon mounts

Known Bugs
- None! (for now)

Made using Superluminal 2 (https://github.com/kartoFlane/Superluminal)
Last edited by Cryptid on Sun Jan 04, 2015 11:25 pm, edited 11 times in total.
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stylesrj
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Re: Kestrel Pirate

Postby stylesrj » Sun Jan 04, 2015 7:30 am

So is it the Kestrel C with a different layout or did you make your own custom paintjob? In either case, can I get a picture of what to expect rather than being told it's a Kestrel with a pirate theme?
Cryptid
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Re: Kestrel Pirate

Postby Cryptid » Sun Jan 04, 2015 7:34 am

stylesrj wrote:So is it the Kestrel C with a different layout or did you make your own custom paintjob? In either case, can I get a picture of what to expect rather than being told it's a Kestrel with a pirate theme?


Sorry about the picture. I made it a link instead (it's too big for this website anyway).

It's a Kestrel A that I customized pixel by pixel and changed the layout of. So same size and shape, but different paint job and rooms. The image is from the editor. I figured it would be more useful than just the hull or the rooms in the hangar.
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NarnKar
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Re: Kestrel Pirate

Postby NarnKar » Sun Jan 04, 2015 8:58 am

Your starting Chain Vulcan appears to be mounted upside down. You might want to check the "mirror" option when placing Weapon mounts in Superluminal.
Cryptid
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Joined: Tue Dec 30, 2014 5:47 am
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Re: Kestrel Pirate

Postby Cryptid » Sun Jan 04, 2015 9:16 am

That's strange. It wasn't when I last checked. I'll look into it and update if necessary. I don't have access to my computer right now.
Cryptid
Posts: 5
Joined: Tue Dec 30, 2014 5:47 am
Location: Lanius Type B Teleporter Room

Re: Kestrel Pirate

Postby Cryptid » Sun Jan 04, 2015 9:29 pm

NarnKar wrote:Your starting Chain Vulcan appears to be mounted upside down. You might want to check the "mirror" option when placing Weapon mounts in Superluminal.


I checked again in-game and I don't see the same problem you are seeing. Do you have any other mods installed that mess with the weapons or weapon mounts? Nevertheless, I made sure the file on the download is the same one I am using.
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NarnKar
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Re: Kestrel Pirate

Postby NarnKar » Sun Jan 04, 2015 9:32 pm

Cryptid wrote:
I checked again in-game and I don't see the same problem you are seeing. Do you have any other mods installed that mess with the weapons or weapon mounts? Nevertheless, I made sure the file on the download is the same one I am using.


Oh, well, I did see it in the Superluminal screencap. Oh well.
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CurseDC
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Re: Kestrel Pirate

Postby CurseDC » Sun Apr 30, 2017 9:37 pm

Can you put the download up again? Old link no longer works

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