Superluminal custom ships (accepting requests)

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mracefish
Posts: 9
Joined: Sun Dec 21, 2014 3:16 pm

Superluminal custom ships (accepting requests)

Postby mracefish » Sun Dec 21, 2014 3:26 pm

I've been modding FTL for a while and I've feel like I'm out of things to do. I enjoy making and balancing ships, but I no longer have anything to make. If you would like to send me a request (preferably with image, although I can make new images) or just want to try out some ships I've made myself feel free to message or email me!

The Overture (mantis): http://www.filedropper.com/theoverture_1
Image
The Void (lanius): http://www.filedropper.com/thevoid
Image
The Serpentine: http://www.filedropper.com/theserpentinefix <--- (artwork edited from the ares)
Image
The Rebel Rebel: http://www.filedropper.com/rblrbl
Image
Long Rebel Rebel: http://www.filedropper.com/longrebelrebel
Image
Balanced Pirate Flagship: http://www.filedropper.com/pirateflagshippotato

Image

(be careful though because if you use multiple at once they conflict, so when you go into slipsteam only add one at a time. Also just drop each file into the mods folder in slipstream to make this ships work.)
Images here: http://imgur.com/a/n0eon#0


REQUESTED:
For Antediluvian: StarGaze (The Fedaration Interstellar Cruiser)
Images didn't fit so check them out on imgur:
http://imgur.com/XR5lCHt,5OkFxos#1
http://imgur.com/XR5lCHt,5OkFxos#0
Get the ship here: http://www.filedropper.com/stargaze
I tried to keep it as clear to your definition as possible, with them mess hall and everything, but I couldn't really make a cargo bay for the sprite I had created. I gave it generally good starting equipment and I hope you enjoy it. It's fairly balanced as far as I can see and I guess it's realistic.

ALL LINKS FIXED C:
Last edited by mracefish on Thu Apr 30, 2015 4:38 pm, edited 5 times in total.
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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

Re: Superluminal custom ships (accepting requests)

Postby Biohazard063 » Tue Dec 23, 2014 5:45 pm

I tend to have the other problem...
Bad at drawing, bursting with idea's for system and weapon combinations :lol:
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
Antediluvian
Posts: 5
Joined: Mon Dec 01, 2014 7:32 am

Re: Superluminal custom ships (accepting requests)

Postby Antediluvian » Wed Dec 24, 2014 1:37 am

I'm not sure how much work you're willing to put into this, but I've always wanted a large, federation-style (Kestrel, Osprey, Stealth, etc) ship/cruiser with a logical, realistic layout. As in, central access corridor, security and surveillance systems being close to the bridge, rooms that you could consider crew quarters, a mess hall, or a cargo bay, that sort of thing, as well as enough room/positions for most/all systems.
I have no images or anything to provide, and it's probably too much work, so I'd get if you didn't want to do it.
luke45
Posts: 16
Joined: Wed Dec 24, 2014 10:09 am

plaese do this

Postby luke45 » Wed Dec 24, 2014 10:13 am

make a mod where u can play as the slug intercepter and you start with a burst laser mark III (p.s make it replace the slug type a)
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: Superluminal custom ships (accepting requests)

Postby rannl » Wed Dec 24, 2014 12:53 pm

If your interested, you can be a big help with the Randtrel tool/mod.
I've created about 8 new hull variants for each player ship, using photoshop recoloring magic.
If you can create player ships with a different paint job (stripes/spirals/pirate markings/etc..), then that will really help make the tool a loot more interesting.
Same goes for the ship layouts - I've added about 9 layouts per ship (6 based on the original room images, 3 more using a new set of different room images). If you can add some more layouts, that'll be great!
luke45
Posts: 16
Joined: Wed Dec 24, 2014 10:09 am

how

Postby luke45 » Thu Dec 25, 2014 4:37 am

how do u use randatrel
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: how

Postby rannl » Thu Dec 25, 2014 9:53 am

luke45 wrote:how do u use randatrel

Check out the Randtrel thread here.
mracefish
Posts: 9
Joined: Sun Dec 21, 2014 3:16 pm

Re: plaese do this

Postby mracefish » Fri Dec 26, 2014 1:33 am

luke45 wrote:make a mod where u can play as the slug intercepter and you start with a burst laser mark III (p.s make it replace the slug type a)

is the interceptor a ship from the game, because nothing with that name comes up in the system files. I have made a new slug ship design and I'm going to add a hull to that, but if you want one of the base sprites from the game I.E. these ships: Image
Image
or
Image
then let me know which one you want
mracefish
Posts: 9
Joined: Sun Dec 21, 2014 3:16 pm

Re: Superluminal custom ships (accepting requests)

Postby mracefish » Fri Dec 26, 2014 1:36 am

Antediluvian wrote:I'm not sure how much work you're willing to put into this, but I've always wanted a large, federation-style (Kestrel, Osprey, Stealth, etc) ship/cruiser with a logical, realistic layout. As in, central access corridor, security and surveillance systems being close to the bridge, rooms that you could consider crew quarters, a mess hall, or a cargo bay, that sort of thing, as well as enough room/positions for most/all systems.
I have no images or anything to provide, and it's probably too much work, so I'd get if you didn't want to do it.

Sure, fuck it.
If I'm not done by tonight, I'll let you know when I've made the ship.
I finished tonight, check at the top.
TempBanAppealDudePAE
Posts: 25
Joined: Thu Dec 25, 2014 6:43 pm

Re: plaese do this

Postby TempBanAppealDudePAE » Fri Dec 26, 2014 5:25 pm

luke45 wrote:make a mod where u can play as the slug intercepter and you start with a burst laser mark III (p.s make it replace the slug type a)

I've made one , Check it out :
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26774