First things first, I really like this ship. I think you did a very good job on it but I think it needs some balancing as well as a bug fix. What I'm talking about is the artillery. I love the idea it, don't get me wrong, but there is a glaring bug that makes it ludicrously overpowered. I don't know if you know of this bug but here it is; if you get the artillery leveled to 6, it bugs out. It shoots almost instantly. I don't know if this is your intention or not as for level 5 and 6 it says it can't find the description for them, as those levels were added by you. However, even if this was your intention I imagine this isn't; once you power the artillery to level 6, even if you power it down to only 1 bar, it will still be shooting almost instantly, with almost no delay in between firing. Now as for balancing I think that the artillery, even without the aforementioned makes the ship a little too on the strong side. My personal solution would be to make the weapon system a weak system, like you find in the mantis ships. This would make it more costly to upgrade weapons as well as only have 3 weapons, which would be offset by the very powerful artillery. Another thing I would suggest is to lower the starting level of the weapons system. Right now it you start with 2, 1 power weapons and you have a level 4 weapons system. I hope you consider my suggestions, as I'd love to see this ship be continued to be worked on.