[SHIP] The Black Eye

Distribute and discuss mods that are functional. Moderator - Grognak
Mydryle
Posts: 6
Joined: Thu Oct 03, 2013 1:31 pm

[SHIP] The Black Eye

Postby Mydryle » Sat Oct 05, 2013 5:54 pm

Hi everybody
First, I would apologise for my language i am not an English guy...
I have done my first ship with superluminal mod I would an new ship:
_balanced
_keeping the "grafic art" of the game
_With potential

I would share you my work

Here a screen and the file .ftl

https://www.dropbox.com/s/lqw58ifd38ipe ... 203%20.ftl

Use grognak mod...

If you download it please post a comment on here and tell me what you think
Last edited by Mydryle on Sun Oct 06, 2013 8:12 pm, edited 2 times in total.
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5thHorseman
Posts: 1670
Joined: Sat Mar 02, 2013 2:29 am
Location: On the bridge of The Potential
Contact:

Re: [SHIP] The Black Eye

Postby 5thHorseman » Sat Oct 05, 2013 6:13 pm

Nice looking ship!

Could we get a screen of the hangar bay, or a list of what she starts with? I'll probably take her for a spin anyway but I (and many others) like to know what I'm getting into before I download a ship.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
Mydryle
Posts: 6
Joined: Thu Oct 03, 2013 1:31 pm

Re: [SHIP] The Black Eye

Postby Mydryle » Sat Oct 05, 2013 6:42 pm

Thank you :)
Here a screen of the hangar bay
Crew : 3 Human
No Augmentation
I have installed infinite space a very good mod so i need a ship with potential that's why there are 4 slots for drones
You can buy cloaking and teleport if you want
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winterpwner
Posts: 24
Joined: Tue Oct 02, 2012 11:42 pm

Re: [SHIP] The Black Eye

Postby winterpwner » Sun Oct 06, 2013 3:42 pm

I would like to draw attention to the rather out of place black mark on the rear of the ship. Is it intentional or not?
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Terminus
Posts: 36
Joined: Fri Sep 27, 2013 6:36 pm
Location: Second Foundation

Re: [SHIP] The Black Eye

Postby Terminus » Sun Oct 06, 2013 5:39 pm

What ship does this replace?

Also, the Oxygen and Pilot rooms have stretched graphics, just something I noticed.
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Mydryle
Posts: 6
Joined: Thu Oct 03, 2013 1:31 pm

Re: [SHIP] The Black Eye

Postby Mydryle » Sun Oct 06, 2013 7:36 pm

Winterpwner: No it's not intentional i didn't noticed i'll try to change that
Screenshot done and link dropbox done thank you

Terminus: Sorry I'm not an english guy what do you mean by "stretched graphics"? distort picture? to put out of shape?
This ship replace the Kestrel A
DestinyAtlantis
Posts: 27
Joined: Thu Aug 01, 2013 9:23 am

Re: [SHIP] The Black Eye

Postby DestinyAtlantis » Sun Oct 06, 2013 8:38 pm

Stretched/Distorted as in how you can force a 4:3 aspect ratio video to a 16:9 aspect ratio screen. (without black lines)
Nice ship.
Mydryle
Posts: 6
Joined: Thu Oct 03, 2013 1:31 pm

Re: [SHIP] The Black Eye

Postby Mydryle » Sun Oct 06, 2013 9:21 pm

Ok thank you I have learnt a new word !!
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIP] The Black Eye

Postby UltraMantis » Mon Oct 07, 2013 11:36 am

The game engine will stretch or squash images to fit the size of the room. Room sizes are 35x70, 70x35 and 70x70. Try to use an interior image that fits the room.

Oxygen and Piloting are size 70x70 pixes, but the images are 35x70 pixels. That's why they look stretched.
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TheFallenAngel359
Posts: 111
Joined: Fri Feb 13, 2015 8:22 pm

Re: [SHIP] The Black Eye

Postby TheFallenAngel359 » Wed Mar 04, 2015 8:58 pm

-Deleted-
Last edited by TheFallenAngel359 on Mon Mar 30, 2015 9:29 pm, edited 1 time in total.
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