Biohazard063 wrote:slowriderxcorps wrote:Unfortunately, I don't really know of any real way to visually show which modules are active at any given time, though you should be aware of which ones you turn on when you run the mod manager. I did however hear that, at some point in your modding of FTL, you somehow got it so that CE was permanently on or something. I would highly recommend reinstalling FTL and wiping the backup folder of Slipstream Mod Manager.
The Hard Flagship Module completely overwrites the flagship fight anyway, event text and all. I didn't watch it, but if it still pulled any of the CE tricks such as Phase 1 Artillery or Phase 3's tricks, then that module wasn't installed.
Well, there must be a way to make a choice somewhere?
I haven't seen the world "flagship" or "module" anywhere in the mod files...
Then again, it was Mr. Mister that told me that I had it installed, and he's usually a reliable source.
And after watching that part again, I indeed got no artillery on phase 1.
Did get the "tunnels" to the weapons though, and I heard talk about that in CE so...
As for the mods, yeah, I think the I need to do the thing with the back up folder. As I did get a clean slate doing that one challenge run where I didn't need slipstream. Do I just remove everything in the backup folder?
Thanks.
Well the HFM is Patch - Hard Flagship Module.ftl within the main 'kit zip archive. And I believe that this is the correct way to reset the backup in SMM, yes. Just make sure it's connected to a completely vanilla FTL installation before running it.