The Federation Strikes Back 0.2 (alpha)

Distribute and discuss mods that are functional. Moderator - Grognak
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [WIP] The Federation Strikes Back

Postby dalolorn » Sun Aug 25, 2013 5:07 pm

UltraMantis wrote:Good luck. :) De-bugging mod related crashes is a total pain in the ass.


Indeed, plus I seem to be spending more and more time playing other people's mods instead of making my own, not to mention playing Star Trek Online. :oops:

At this rate, it'll be a week or two before I'm done debugging, and that's only if nothing goes wrong. Tomorrow's testing day, then! :oops:x2
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [WIP] The Federation Strikes Back

Postby dalolorn » Tue Aug 27, 2013 9:38 am

Well, after a few minutes of work, I've managed to make TFSB GMM/SS-compatible, and am getting ready to test the auto-assault drone. If that works out, I'll have an early alpha up and about in no time. :D

I am however curious...

Who here thinks I should make it CE-dependent by changing the starting weapons to CE stuff? Of course, I'd still have to ask Sleeper Service, but... :?:

Edit: Okay, I'm out of ideas. I know where the issues are, which files they're in - but I can't seem to fix them. I'm attaching the assault.xml and assault.txt files to the edit, just in case anybody with more knowledge can figure out the problem.

*tries to attach* Never mind, it's rejecting my uploads. I'll try sending them via .zip or .ftl when I have time.

Re-edit: Okay, this is a problem. I was planning on uploading the mod by attaching it to the OP, but the maximum size is nearly non-existent. This leaves me without a distribution method.

Anyway, I'm copy-pasting the contents of assault.txt and assault.xml respectively:

Code: Select all

X_OFFSET
6
Y_OFFSET
2
HORIZONTAL
0
VERTICAL
0
ELLIPSE
150
225
0
0
ROOM
0
2
3
2
1
ROOM
2
1
0
2
1
ROOM
3
2
5
2
1
ROOM
4
1
6
2
1
ROOM
5
2
4
2
1
ROOM
6
2
1
2
1
ROOM
7
2
2
2
1
ROOM
8
0
7
2
1
DOOR
2
2
6
7
0
DOOR
1
7
4
8
0
DOOR
2
1
2
6
0
DOOR
2
4
0
5
0
DOOR
2
5
5
3
0
DOOR
2
3
7
0
0
DOOR
2
6
3
4
0


Code: Select all

<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!-- Superluminal exported file -->

<img x="-70" y="-70" w="252" h="414"/>

<weaponMounts>
   <mount x="191" y="128" rotate="true" mirror="false" gib="0" slide="up"/>
   <mount x="173" y="90" rotate="true" mirror="false" gib="0" slide="up"/>
   <mount x="186" y="295" rotate="true" mirror="true" gib="0" slide="down"/>
   <mount x="176" y="329" rotate="true" mirror="true" gib="0" slide="down"/>
</weaponMounts>

<explosion>
   <gib1>
      <velocity min="0.00" max="0.50"/>
      <direction min="203" max="78"/>
      <angular min="-0.30" max="0.30"/>
      <x>13</x>
      <y>14</y>
   </gib1>
   <gib2>
      <velocity min="-0.10" max="0.70"/>
      <direction min="166" max="231"/>
      <angular min="-0.30" max="0.30"/>
      <x>56</x>
      <y>215</y>
   </gib2>
   <gib3>
      <velocity min="-0.10" max="0.60"/>
      <direction min="226" max="175"/>
      <angular min="-0.30" max="0.30"/>
      <x>15</x>
      <y>200</y>
   </gib3>
   <gib4>
      <velocity min="-0.30" max="0.60"/>
      <direction min="180" max="360"/>
      <angular min="-0.30" max="0.30"/>
      <x>65</x>
      <y>114</y>
   </gib4>
</explosion>
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [WIP] The Federation Strikes Back

Postby kartoFlane » Tue Aug 27, 2013 1:55 pm

dalolorn wrote:

Code: Select all

ROOM
0
2
3
2
1
ROOM
2

A hole in shipname.txt's indexing.
Look here
Superluminal2 - a ship editor for FTL
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [WIP] The Federation Strikes Back

Postby dalolorn » Tue Aug 27, 2013 1:58 pm

kartoFlane wrote:
dalolorn wrote:

Code: Select all

ROOM
0
2
3
2
1
ROOM
2

A hole in shipname.txt's indexing.
Look here


I see... okay, that I can fix. What I'm more worried about is uploading the thing.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [WIP] The Federation Strikes Back

Postby dalolorn » Tue Aug 27, 2013 2:37 pm

Hmm, Google might work. :)

Also, it just occured to me that the fix would only deal with the crashes, not the oddly misplaced hull and shield images.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [WIP] The Federation Strikes Back

Postby UltraMantis » Tue Aug 27, 2013 2:42 pm

Report spam using the handy Report Button Mod.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [WIP] The Federation Strikes Back

Postby dalolorn » Tue Aug 27, 2013 2:48 pm

Nah, I'll stick with GDrive. :P
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [WIP] The Federation Strikes Back

Postby 5thHorseman » Tue Aug 27, 2013 8:51 pm

dalolorn wrote:Hmm, Google might work. :)

Also, it just occured to me that the fix would only deal with the crashes, not the oddly misplaced hull and shield images.


It should fix the hull offset. I had the exact same problem and making my rooms consecutive fixed it. My ship never crashed, it just looked like with the hull in the upper left of the hangar.
Last edited by 5thHorseman on Tue Aug 27, 2013 9:06 pm, edited 1 time in total.
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dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [WIP] The Federation Strikes Back

Postby dalolorn » Tue Aug 27, 2013 8:56 pm

5thHorseman wrote:
dalolorn wrote:Hmm, Google might work. :)

Also, it just occured to me that the fix would only deal with the crashes, not the oddly misplaced hull and shield images.


It should fix the hull offset. I had the exact same problem and making my rooms concurrent fixed it. My ship never crashed, it just looked like with the hull in the upper left of the hangar.


Well, it crashed when I turned on a repair drone and shut it down afterwards.