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Re: [Save Manager] FTL Homeworld v2.1
Posted: Thu Dec 05, 2013 5:57 pm
by iceburg333
Hey All!
While I'm basically AFK until spring, it's really exciting to see all of you hashing out ideas for how to improve this mod/ helping each other troubleshoot and I'm looking forward to reading through the posts when I get the time.
I wanted to drop by to let you know that I've updated the first post because I'll be hosting future versions of this mod/program on
Nexus Mods (where I host my Skyrim Mods). Nexus Mods has a great download/ mod hosting system that I'm comfortable with and should be a great alternate to media fire links (though I'll leave the original links up anyhow), so check it out if you get a chance.
Thanks!
Ice
Re: [Save Manager] FTL Homeworld v2.1
Posted: Thu Apr 10, 2014 9:54 pm
by jeffg10
iceburg333 wrote:Hey All!
While I'm basically AFK until spring, it's really exciting to see all of you hashing out ideas for how to improve this mod/ helping each other troubleshoot and I'm looking forward to reading through the posts when I get the time.
I wanted to drop by to let you know that I've updated the first post because I'll be hosting future versions of this mod/program on
Nexus Mods (where I host my Skyrim Mods). Nexus Mods has a great download/ mod hosting system that I'm comfortable with and should be a great alternate to media fire links (though I'll leave the original links up anyhow), so check it out if you get a chance.
Thanks!
Ice
I don't mean to be
THAT guy but do you have an E.T.A on when we will get a AE compatible version of this tool?
it would seem it's incompatible with AE and if it's supposed to be then it's incompatible with CE and if it's possible id like to see a compatible version. (again i'm sorry for being
THAT guy but this tool is so awesome that i have been checking for news every day.)
Re: [Save Manager] FTL Homeworld v2.1
Posted: Fri Apr 11, 2014 3:24 pm
by Pelia
Allow me to be
another guy and mention that it's spring! So I'm also eagerly waiting for an update. I keep checking my mail for notifications
Re: [Save Manager] FTL Homeworld v2.1
Posted: Tue Apr 15, 2014 9:03 am
by DDR
Doesn't work. I get Error parsing FTL data files when asked to find Homeworld.sav
Re: [Save Manager] FTL Homeworld v2.1
Posted: Tue Apr 15, 2014 12:36 pm
by Solanu
DDR wrote:Doesn't work. I get Error parsing FTL data files when asked to find Homeworld.sav
I was having the same issue until I downloaded the version from Nexus.
Re: [Save Manager] FTL Homeworld v2.1
Posted: Tue Apr 15, 2014 5:49 pm
by DDR
Solanu wrote:DDR wrote:Doesn't work. I get Error parsing FTL data files when asked to find Homeworld.sav
I was having the same issue until I downloaded the version from Nexus.
The nexus version won't even run.
"A java exception has occurred"
Re: [Save Manager] FTL Homeworld v2.1
Posted: Tue Apr 15, 2014 10:38 pm
by Solanu
DDR wrote:Solanu wrote:DDR wrote:Doesn't work. I get Error parsing FTL data files when asked to find Homeworld.sav
I was having the same issue until I downloaded the version from Nexus.
The nexus version won't even run.
"A java exception has occurred"
Well now we're both lost.
Re: [Save Manager] FTL Homeworld v2.1
Posted: Sat Apr 19, 2014 12:31 pm
by Arse101
I want to use this Save Manager so bad, but after getting the data.dat file, continue.sav, and Homeworld.sav. It doesn't even open. Help?
PS: Also, it seems to open when I choose prof_ae.sav but there are no saves
Re: [Save Manager] FTL Homeworld v2.1
Posted: Sat Apr 26, 2014 5:11 pm
by Udummie
Can someone post a download for the HomeWorld.sav file cause i dont have one and it doesnt create one for me.
Re: [Save Manager] FTL Homeworld v2.1
Posted: Mon May 05, 2014 12:52 am
by Vhati
This project relies heavily on code from the saved game editor.
And the editor's support for AE is still a work in progress.
When iceburg333 returns there will be some catching up to do, but once the editor is stable, updating Homeworld should be straightforward.