[Save Manager] FTL Homeworld AE -v3.1

Distribute and discuss mods that are functional. Moderator - Grognak
jeffg10
Posts: 57
Joined: Mon Jul 08, 2013 5:17 am

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby jeffg10 » Mon Jun 30, 2014 12:14 am

mind posting a mirror? nexus does not seem to be working for 3.0 or 3.1 downloads :\
bbc100
Posts: 5
Joined: Tue Apr 15, 2014 11:00 am

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby bbc100 » Mon Jun 30, 2014 3:59 am

jeffg10 wrote:mind posting a mirror? nexus does not seem to be working for 3.0 or 3.1 downloads :\

^
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby Vhati » Mon Jun 30, 2014 12:40 pm

iceburg333 wrote:I've been away for about 9 months doing a fellowship [ at Trinity Forum Academy ] where I made my own game.


Congratulations on leveraging the event to get some added programming experience. ;)


And, in all seriousness, good luck working through the rest of that baggage.
Retrospective accounts from folks who were deeply immersed often report quite a mind screw.
I know of a number of resources to help with that. (each -ology is interesting in its own niche way)
If you're interested in specific topics, feel free to PM me.

* No proselytizing / copy+pasted arguments / walls of text, please.


Java questions are always welcome, of course.
Grani
Posts: 8
Joined: Mon Jun 30, 2014 5:35 pm

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby Grani » Thu Jul 03, 2014 8:38 pm

Does anyone know if FTL Homeworld is compatible with AE version of Infinite Space? :)
samsaq
Posts: 2
Joined: Sat Apr 19, 2014 1:37 pm

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby samsaq » Sat Jul 05, 2014 12:40 am

When I click on the batch file to open homeworld it says that "java" is not a command and then says to cloase the window. Do you guys know how to fix this?
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby kartoFlane » Sat Jul 05, 2014 12:05 pm

@Grani
It should be, as long as you install the mods you've used in each save before actually loading that save.

@samsaq
The program is written in Java. As such, you need to download the Java runtime environment in order to run it.
https://www.java.com/en/download/
Superluminal2 - a ship editor for FTL
DavidVC
Posts: 1
Joined: Tue Jul 08, 2014 4:56 pm

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby DavidVC » Tue Jul 08, 2014 5:09 pm

Hello... I try to use this mod, but in random moment i get an error.

When i use the "FTL Homeworld.jar" nothings happens, so i press "open with" and select "Java(TM) platform SE binary", afther that four windows appears and say to select all directions this mod need, i mean the steam directory, the save game directory and the other 2 files the program create on the save data direction. After asking me if are these the directory a 5º windows appears, its a error window, and say this: "error saving config to ftl-homeworld.cfg".

The only "trick" to solve this problem by me self its delete te files "Homeworld.sav" and "HomeworldAE.sav" and open normal the "FTL Homerworld.jar". But after i do this i lose ALL items and resources i got in the game.

Hope someone can helpme, but please easy instructions i am not a smart person.
Mr. Goodkat
Posts: 3
Joined: Thu Jul 10, 2014 11:33 pm

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby Mr. Goodkat » Fri Jul 11, 2014 5:48 am

The GUI is refusing to launch for me. I've been playing with Infinite Space installed, and moved 2 weapons unique to that mod into this mod's storage; when I changed over to the ships tab, the ships had disappeared. I closed the program, and now only the cmd.exe window will open, here's the text dump from it:


C:\Users\ADMIN\Desktop\FTL Homeworld 3-1-1-3-1>java -jar "FTL Homeworld.jar"
Parsing dats
Reading C:\Users\ADMIN\Documents\My Games\FasterThanLight\continue(Stealth).sa
v
Environment: @4896

Zeus: @4928
Extended Ship Info: @4932
Drone Pod: @4960
Weapon Module: @5188
Weapon Module: @5280
Weapon Module: @5372
Reading C:\Users\ADMIN\Documents\My Games\FasterThanLight\continue.sav
Environment: @5683

Zeus: @5715
Extended Ship Info: @5719
Drone Pod: @5727
java.lang.RuntimeException: End of stream reached before reading enough bytes fo
r an int
at net.blerf.ftl.parser.Parser.readInt(Parser.java:43)
at net.blerf.ftl.parser.Parser.readBool(Parser.java:18)
at net.blerf.ftl.parser.SavedGameParser.readExtendedShipInfo(SavedGamePa
rser.java:8764)
at net.blerf.ftl.parser.SavedGameParser.readZeus(SavedGameParser.java:86
86)
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:242)
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:60)
at org.iceburg.ftl.homeworld.parser.ShipSaveParser.readShipSave(ShipSave
Parser.java:46)
at org.iceburg.ftl.homeworld.parser.ShipSaveParser.getShipsList(ShipSave
Parser.java:66)
at org.iceburg.ftl.homeworld.ui.SpaceDockUI.init(SpaceDockUI.java:92)
at org.iceburg.ftl.homeworld.ui.SpaceDockUI.<init>(SpaceDockUI.java:85)
at org.iceburg.ftl.homeworld.ui.HomeworldFrame.<init>(HomeworldFrame.jav
a:64)
at org.iceburg.ftl.homeworld.core.FTLHomeworld.main(FTLHomeworld.java:40
6)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
01:31:52.254 [main] ERROR org.iceburg.ftl.homeworld.core.FTLHomeworld - Exceptio
n while creating FTLFrame.
java.lang.RuntimeException: End of stream reached before reading enough bytes fo
r an int
at net.blerf.ftl.parser.Parser.readInt(Parser.java:43) ~[rsrc:./:?]
at net.blerf.ftl.parser.Parser.readBool(Parser.java:18) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readExtendedShipInfo(SavedGamePa
rser.java:8764) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readZeus(SavedGameParser.java:86
86) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:242) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:60) ~[rsrc:./:?]
at org.iceburg.ftl.homeworld.parser.ShipSaveParser.readShipSave(ShipSave
Parser.java:46) ~[rsrc:./:?]
at org.iceburg.ftl.homeworld.parser.ShipSaveParser.getShipsList(ShipSave
Parser.java:66) ~[rsrc:./:?]
at org.iceburg.ftl.homeworld.ui.SpaceDockUI.init(SpaceDockUI.java:92) ~[
rsrc:./:?]
at org.iceburg.ftl.homeworld.ui.SpaceDockUI.<init>(SpaceDockUI.java:85)
~[rsrc:./:?]
at org.iceburg.ftl.homeworld.ui.HomeworldFrame.<init>(HomeworldFrame.jav
a:64) ~[rsrc:./:?]
at org.iceburg.ftl.homeworld.core.FTLHomeworld.main(FTLHomeworld.java:40
6) [rsrc:./:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0
_07]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0
_07]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1
.7.0_07]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_07]
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58) [FTL%20Homeworld.jar:?]

C:\Users\ADMIN\Desktop\FTL Homeworld 3-1-1-3-1>pause
Press any key to continue . . .
Bolanis
Posts: 3
Joined: Mon Jul 28, 2014 2:33 pm

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby Bolanis » Tue Jul 29, 2014 10:47 am

Hi,
I've just extracted the .zip file but I cannot find a .jar or .bat file anywhere.
Is there anything that I may be missing in order to attempt to run this?
Epicawesomeness5
Posts: 2
Joined: Tue Aug 05, 2014 4:17 am

Re: [Save Manager] FTL Homeworld AE -v3.1

Postby Epicawesomeness5 » Tue Aug 05, 2014 4:31 am

Made an acc. to talk here! I was having a bit of trouble trying to get the "Multiple saves" thing going. So I clicked the Saves Folder Button, trying to find some way to make the Dock button work correctly (It was constantly loading my save, Docked or not) and that was when I realized that it wasn't connected to my continue.sav! After directing it to said file, I closed it and reopened it, expecting everything to be fine. Instead, the command console gives me something much like what Goodkat has:


C:\Users\-Administrator\Downloads\FTL ModStuffs\FTL Homeworld 3-1-1-3-1>java -ja
r "FTL Homeworld.jar"
Parsing dats
Reading C:\Users\-Administrator\My Documents\My Games\FasterThanLight\continue.s
av
Ship AI: @6189
Environment: @6229

Zeus: @6261
Extended Ship Info: @6265
Weapon Module: @6269
Weapon Module: @6401
Weapon Module: @6533
Weapon Module: @6665
Extended Ship Info: @6801
Weapon Module: @6805
Weapon Module: @6929
Ship AI: @6189
Environment: @6229

Zeus: @6261
Extended Ship Info: @6265
Weapon Module: @6269
Weapon Module: @6401
Weapon Module: @6533
Weapon Module: @6665
Extended Ship Info: @6801
Weapon Module: @6805
Weapon Module: @6929
Reading C:\Users\-Administrator\My Documents\My Games\FasterThanLight\HomeworldA
E.sav
Environment: @3390

Zeus: @3422
Extended Ship Info: @3426
Drone Pod: @3434
java.lang.RuntimeException: End of stream reached before reading enough bytes fo
r an int
at net.blerf.ftl.parser.Parser.readInt(Parser.java:43)
at net.blerf.ftl.parser.SavedGameParser.readMinMaxedInt(SavedGameParser.
java:8649)
at net.blerf.ftl.parser.SavedGameParser.readDronePod(SavedGameParser.jav
a:8948)
at net.blerf.ftl.parser.SavedGameParser.readExtendedShipInfo(SavedGamePa
rser.java:8781)
at net.blerf.ftl.parser.SavedGameParser.readZeus(SavedGameParser.java:86
86)
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:242)
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:60)
at org.iceburg.ftl.homeworld.parser.ShipSaveParser.readShipSave(ShipSave
Parser.java:46)
at org.iceburg.ftl.homeworld.ui.CargoBayUI.init(CargoBayUI.java:138)
at org.iceburg.ftl.homeworld.ui.CargoBayUI.<init>(CargoBayUI.java:129)
at org.iceburg.ftl.homeworld.ui.HomeworldFrame.<init>(HomeworldFrame.jav
a:71)
at org.iceburg.ftl.homeworld.core.FTLHomeworld.main(FTLHomeworld.java:40
6)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
13:04:16.444 [main] ERROR org.iceburg.ftl.homeworld.core.FTLHomeworld - Exceptio
n while creating FTLFrame.
java.lang.RuntimeException: End of stream reached before reading enough bytes fo
r an int
at net.blerf.ftl.parser.Parser.readInt(Parser.java:43) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readMinMaxedInt(SavedGameParser.
java:8649) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readDronePod(SavedGameParser.jav
a:8948) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readExtendedShipInfo(SavedGamePa
rser.java:8781) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readZeus(SavedGameParser.java:86
86) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:242) ~[rsrc:./:?]
at net.blerf.ftl.parser.SavedGameParser.readSavedGame(SavedGameParser.ja
va:60) ~[rsrc:./:?]
at org.iceburg.ftl.homeworld.parser.ShipSaveParser.readShipSave(ShipSave
Parser.java:46) ~[rsrc:./:?]
at org.iceburg.ftl.homeworld.ui.CargoBayUI.init(CargoBayUI.java:138) ~[r
src:./:?]
at org.iceburg.ftl.homeworld.ui.CargoBayUI.<init>(CargoBayUI.java:129) ~
[rsrc:./:?]
at org.iceburg.ftl.homeworld.ui.HomeworldFrame.<init>(HomeworldFrame.jav
a:71) ~[rsrc:./:?]
at org.iceburg.ftl.homeworld.core.FTLHomeworld.main(FTLHomeworld.java:40
6) [rsrc:./:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.6.0
_17]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.6.0
_17]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1
.6.0_17]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.6.0_17]
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58) [FTL%20Homeworld.jar:?]

C:\Users\-Administrator\Downloads\FTL ModStuffs\FTL Homeworld 3-1-1-3-1>pause
Press any key to continue . . .

Help please? I'm quite confused, because I'm pretty sure I did what I was supposed to.