[MOD]Star Wars V1.3.1.02

Distribute and discuss mods that are functional. Moderator - Grognak
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.2 More ships and New Textures!

Postby The Swarm Lord » Mon Oct 14, 2013 10:43 pm

Ok, came out with the new ship layouts. Here is a side by side comparison

Old
Image

New
Image




Oh, and I'm going to get rid of the slave I, its design won't exactly work well with FTL. Any suggestions?
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Star Wars V1.2 More ships and New Textures!

Postby agigabyte » Tue Oct 15, 2013 12:22 am

Give me a TIE Phantom darn it!
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Star Wars V1.2 More ships and New Textures!

Postby UltraMantis » Tue Oct 15, 2013 5:19 am

The new Acclamator is a huge improvement. Good work. :D
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benjdm
Posts: 2
Joined: Thu Oct 17, 2013 1:32 pm

Re: Star Wars V1.2 More ships and New Textures!

Postby benjdm » Thu Oct 17, 2013 1:33 pm

On the Millenium Falcon, the O2 Room is inaccessible. Is that intended?

Awesome mod!
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.2.1 Updated Ships

Postby The Swarm Lord » Fri Oct 18, 2013 4:17 pm

Just released a little update to the mod. It adds in all of the new ship designs I have
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.2.1 Updated Ships

Postby The Swarm Lord » Thu Oct 31, 2013 4:10 am

Whew, just finished all of the enemy ships. Working on events right now!
unit220
Posts: 3
Joined: Fri Nov 22, 2013 11:20 pm

Re: Star Wars V1.2.1 Updated Ships

Postby unit220 » Fri Nov 22, 2013 11:25 pm

Do I have to install this with Grognaks mod manager or will the Slipstream mod manager meet my needs?
FOR THE FEDERATION!
The Swarm Lord
Posts: 58
Joined: Mon Jul 08, 2013 11:24 pm

Re: Star Wars V1.2.1 Updated Ships

Postby The Swarm Lord » Sat Nov 23, 2013 3:37 am

unit220 wrote:Do I have to install this with Grognaks mod manager or will the Slipstream mod manager meet my needs?

I am unsure about this, but you can give it a shot.
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kartoFlane
Posts: 1481
Joined: Mon Jan 14, 2013 10:20 pm

Re: Star Wars V1.2.1 Updated Ships

Postby kartoFlane » Sat Nov 23, 2013 11:25 am

SMM can do everything GMM can, and more -- and is better at it. You should always use SMM.
Superluminal2 - a ship editor for FTL
unit220
Posts: 3
Joined: Fri Nov 22, 2013 11:20 pm

Re: Star Wars V1.2.1 Updated Ships

Postby unit220 » Sun Nov 24, 2013 4:25 pm

kartoFlane wrote:SMM can do everything GMM can, and more -- and is better at it. You should always use SMM.

Thanks for the help!
FOR THE FEDERATION!

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