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Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Mon May 21, 2018 3:25 pm
by 4n4
theo2003 wrote:Game crash on CE infinite when activating max level backup battery with max reactor after deploying ASB augment. After restarting ASB is still active but it's no longer using power and backup battery does not cause crash any more. Might just be an issue with backup batteries while combat augments are active.

Yep, using battery is prone to crashes with events that modify power bars, if you have maxed reactor at least. This is generally less of an issue without infinite because when do you have enough scrap to max reactor before last stand?

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Tue May 22, 2018 2:27 am
by Atruejedi
Sleeper Service wrote:Hi CE fans, if you want a change from all the tactical space drama here then I made a just the game for you.
Hyperspace Dogfights, featuring juicy jet combat roguelike action. And it just launched on steam. Maybe one or two of you get something out of it. :)
Peace.
<3 <3 <3


Congratulations on your release! And thank you for everything you've done for FTL! I wish you success with your release, but don't forget about us ;)

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Wed May 23, 2018 9:15 am
by Sleeper Service
Haha, I won't. Actually I absent mindedly click on the forum bookmark pretty much every day at some point. :D

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Wed May 23, 2018 10:23 am
by bamalf
And what about Hyperspace Admirals? :roll:

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Wed May 23, 2018 11:23 am
by haanuman
Atruejedi wrote:
Sleeper Service wrote:Hi CE fans, if you want a change from all the tactical space drama here then I made a just the game for you.
Hyperspace Dogfights, featuring juicy jet combat roguelike action. And it just launched on steam. Maybe one or two of you get something out of it. :)
Peace.
<3 <3 <3


Congratulations on your release! And thank you for everything you've done for FTL! I wish you success with your release, but don't forget about us ;)


I've been playing FTL without mods for over 1,400 hours. It doesn't get stale to me. But if you enjoy the game and it DOES get stale after awhile, that's the single best mod to use to add tons of content.

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Wed May 23, 2018 3:06 pm
by Stormbringer
just wanted to ask whether the mantis b/c recolours are on the shipyard or contained somewhere else- are the gibs and c recolour ships inside the mod in the shipyard?

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Wed Jun 06, 2018 12:06 am
by Kommanderkeen
Hey there, new to this wonderful mod, and I've got my first ship that has made it to the Flagship. I'm run into a problem :cry:

In the Last Stand, jumping to the Base while the Flagship is also arriving there (solid red line during jump menu) causes game to freeze - I have to force quit.

There are few more things going on so I wanted to give a full report here.
When I started this run, I had (in modload order) BPaB v1.3.1, Shiny! UI and graphics for vanilla v1.0, CE resource pack 1.308, FTL Captain's Edition 1.308, Extended Pursuit Indicator X24 v1.3. Using Slipstream v1.9.1
Had a few white boxes filling the screen instead of bomb animations but no big deal. About sector 6 (sorry I don't remember exact circumstances) in between battles I quit the game and came back later. When I arrived, all the doors were open and I had 0% O2, several random fires in the ship, and worst of all my artillery weapon, upgraded to 3 bars, had disappeared (using Engi B).
At this point I removed Shiny!, thinking it was probably the perpetrator and continued the run with no problems... until getting to the Flagship which causes a freeze every time. I've tried removing all other mods besides the resource pack and captain's edition, to no avail.
Any suggestions? It's so sad... I might actually be able to win with this ship!
Thanks

EDIT: Fixed thru actually reading through the first post in the thread and getting the Artillery Crash fix. Cheers.

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Sat Jul 07, 2018 5:07 pm
by jercov
i got a hull ripper naginata at EL but it only does 4 damage at systemless rooms.. does hull ripper title with natural x2 on systemless rooms not stack? :?:

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Mon Jul 16, 2018 7:15 am
by 4n4
jercov wrote:i got a hull ripper naginata at EL but it only does 4 damage at systemless rooms.. does hull ripper title with natural x2 on systemless rooms not stack? :?:

Normal Naginata does 2 damage per room, so it works as it's supposed to. Hull beam is the one that does double hull damage.

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Posted: Wed Aug 01, 2018 3:22 am
by Cocofang
I really enjoy all the content this mod collection offers.

But for my personal taste, the inflation of upgrade prices is too steep in CE Infinite. Would you kindly consider creating small price patches that are compatible with CE Infinite, please? I tried some other price mods on here but they either don't work or break the cost of CE exclusive higher upgrades.

I realize vanilla prices would be too easy for Infinite but optional patches that adjust the prices to varying degrees would be greatly appreciated. Maybe a bit less or exactly half the current prices would deserve the tag "easy"?

I don't know, just the option to tune that to ones personal liking would be really nice.