FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby Sleeper Service » Sun Jan 21, 2018 11:55 pm

Uhm no, I wasn't talking about file size, I meant lock-down because of download volume (not sure if that is the correct term), files size times download count. Most sites have a monthly limit on that, including dropbox. Since I can't control download count that can cause problems on the long run. Again, I'm looking for sites providing limitless download volume and are free of charge, dropbox does not cover that. The vodaphone problem seems to only affect a small portion of users.

CE Update 1.305
- Pulled most of FearTheBlaziken's 1.6.x related changes into the main mod
- Pulled recent spellchecking changes from github
- Cut hangar animations (no longer functional with current FTL version)
- Adjusted trade goods sell prices to give you the full pay immidiately (since no honor system selling is required anymore, trade goods are removed automatically now)
- Trade goods sell values are more likely to sway in your favor now and can sway upwards more
- Increased the chance of stores having a cargo teleporter in most sectors
- Custom player artillery store price reduced (now 80)
- Naginata Beam now has a small fire and breach chance
- Pernach and Maul Beam breach chance increased
- Hull Beam II breach chance reduced
- Kestral C now start with it's hold full of Looted Bounty
- Engi B now starts with a haul of Raw Asteroid Ore
- Zoltan C now starts with a shipment of Beacon Parts
- Changed Stealh B starting loadout back to Naginata
- Stealth B now start with a shipment of Small Arms

CE Resource Pack 1.305
- Added some missing sounds that where removed with the FTL update
- Removed some assets that interfere with FTL 1.6.x

CE Endless Loot 1.305 for CE and CE Endless Loot 1.305 for CE Infinite
- Implemented most changes from main CE
User avatar
mr_easy_money
Posts: 611
Joined: Fri May 29, 2015 9:05 pm
Location: A galaxy far, far away

Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby mr_easy_money » Mon Jan 22, 2018 12:44 am

Sleeper Service wrote:I meant lock-down because of download volume (not sure if that is the correct term), files size times download count. Most sites have a monthly limit on that, including dropbox. Since I can't control download count that can cause problems on the long run. Again, I'm looking for sites providing limitless download volume and are free of charge, dropbox does not cover that.

Ah I see. So despite Mediafire's faults, it has one pretty big thing going for it. I'll keep that in mind. The reason I switched to Dropbox was because it wouldn't let me upload one of my bigger files, it just would pretend to upload then do nothing, and then with the ad problem I was sick of it. But huh, limitless download volume seems like a good reason to go back. :)
-------------------------------------------------------
On a different note, I see you implemented the start="false" thing and removed the warning from the artillery description. However, you left the warning in for the artillery tooltip, which for weapons used in artillery systems, does actually appear,

Image
User avatar
mr_easy_money
Posts: 611
Joined: Fri May 29, 2015 9:05 pm
Location: A galaxy far, far away

Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby mr_easy_money » Mon Jan 22, 2018 2:30 am

JustinFont8.ttf needs to be removed from the CE Resource Pack (having JustinFont8.font next to it is not enough) because it leads to the following buggy behavior (running FTL Captain's Edition 1.305 and CE Resource Pack 1.305):

(aka the reason why FearTheBlaziken/BurningCookies desperately tried to drive the point home to remove the fonts folder)

Image

There are worse examples, as you'll see if you enter the hangar, "Laser" looks weird. FTL 1.6.3 was going to fix .ttf support, but there was apparently a bug, and so .ttf support will be in the next FTL update.
User avatar
Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby Estel » Mon Jan 22, 2018 3:16 am

Sleeper Service wrote:- Cut hangar animations (no longer functional with current FTL version)


Nooooooooooo!(1!1!!!1!1) I totally refuse to update FTL due to that, glad I haven't done yet. Is there absolutely no way to keep our awesome alive modified hangar screen alongside new FTL version?

As for upload problems - Starting from March I should be able to provide a mirror from my personal FTP server. Can't promise stellar speeds (around 100 MB/s download max, shared between simultaneous downloads), but without any transfer limits and such problems. If Sleeper is OK with it, I will setup access for him.
4n4
Posts: 38
Joined: Thu Dec 14, 2017 8:19 pm

Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby 4n4 » Mon Jan 22, 2018 9:12 am

>increased pernach breach chance

This leads to even more annoying sec1 for most ships, due to the high likelihood of enemy ships having them. Unavoidable 1 damage hits through a single shield layer. For stealth ships, run ender encounters.
FearTheBlaziken
Posts: 46
Joined: Mon Feb 23, 2015 6:25 am

Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305

Postby FearTheBlaziken » Mon Jan 22, 2018 11:14 am

Sleeper Service wrote:- Cut hangar animations (no longer functional with current FTL version)

I still am using an older version of CE with my latest patches and the animations are fine (or at least most of them).
I'm not exactly sure what is causing this, it's either the old hangar image or Linux affecting it. (AFAIK you're run the Linux version of 1.6, so the Hangar might be glitched there.)

You also missing a vital ">" in line 39198, SMM will warn you when you try to validate.

And for the next update after this, I suggest that you go through parts of the mod and clean up any obvious errors (Duplicate blueprints/events, uncapitalised words in Combat Aug text, inconsistencies, etc.), practically a spring clean for your mod (It's coming in like two months anyway). You may want to warn github spellcheckers to halt their progress so that you can update everything consistently once you finished cleaning.

To anyone interested in creating separate torrents for CE, I suggest that you wait until the patch has been fixed. (It shouldn't take that long to fix)
Image

I polish other mods because I am too lazy to make my own.
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby Sleeper Service » Mon Jan 22, 2018 2:06 pm

Ok thanks for the reports.

CE Update 1.306
- Removed warning portion from player artillery tooltips
- Fixed some bad syntax

CE Resource Pack 1.306
- Removed old fonts causing glitched text

CE Endless Loot 1.306 for CE and CE Endless Loot 1.306 for CE Infinite
- Implemented current changes from main CE
Chronosplit
Posts: 19
Joined: Fri Feb 24, 2017 7:57 pm

Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby Chronosplit » Thu Jan 25, 2018 9:09 pm

I ran into this in the hangar when I started using Endless Loot, everything's updated to the latest. The block of white/yellow disappears when leaving the hangar:
Image

I believe my mod order was...
High Res Backgrounds and Planets
CE Resource Pack
FTL Captain's Edition
HRBaP Compatibility Patch
CE Additional Music Addon
EL Texture Pack
Endless Loot Addon for Standard CE

Everything goes back to working as intended once I remove anything EL from the load order.
User avatar
de/odex
Posts: 3
Joined: Fri Jan 26, 2018 12:45 pm

Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby de/odex » Fri Jan 26, 2018 12:48 pm

Here to confirm the above happens with regular EL (for Inf).

order is
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.306.ftl
FTL Captains Edition 1.306.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Infinite Addon 1.301b.ftl
EL Texture Pack 1.27.ftl
CE Endless Loot Addon for CE Infinite 1.306.ftl
Extended Pursuit Indicator x24 with numbers v.1.3.ftl
Shiny! UI and Graphics v1.0 for CE.ftl unpatched this, didnt see last post
Detailed Ship Greebles Graphics 1.0.ftl
Artillery Crash Fix 1.0.ftl
veritas427
Posts: 9
Joined: Tue Jan 23, 2018 10:23 pm

Re: FTL Captain's Edition 1.306/Inf 1.301b/EL 1.306

Postby veritas427 » Fri Jan 26, 2018 2:33 pm

One of the tips regarding trading still mentions that the trading augment needs to be sold, and that not doing so is cheating; since trade goods are automatically removed now it's no longer needed

Who is online

Users browsing this forum: No registered users and 15 guests