Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275
Posted: Mon Jun 01, 2015 11:31 am
Sleeper Service wrote:On the matter of adding a crew moral check in this situation: I aimed to display a gray area here. The cadets are technically "enemy combatants" or whatever you wanna call them, they are in similar position as enemies that have surrendered in combat, and are then killed regardless.
But then you could be flying a Mantis ship who doesn't care about killing prisoners. Having to do it yourself makes me feel like I'm the monster and I should be punished appropriately for violating the Space Geneva Convention or something.
After all, I get punished for breaking truces without the proper augment or for taking slaves.
Attacking non-Rebel civilians is perceived differently by your crew. They are opposed to executing prisoners, but they ultimately won't oppose this, because Rebels are the enemy.
Unless one of the crew is secretly a Rebel agent
There you go, you try to execute the prisoners and one of your crew reveals their true colours!
Unless you have a Slug who knows all about their allegiance...
* * *
By the way, could enslavement of the cadets or selling them off to a slave trader be an option for Mantis ships? Heck, that could be an entirely new way to play the game, without using augments. The slave trade! Take prisoners and sell them for a profit!
You could even get an augment that allows the trading of slaves, but not other acts of piracy, so it's not just a Mantis thing.