FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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stylesrj
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby stylesrj » Wed May 27, 2015 7:32 am

Klokinator wrote:
I guess you could use:

Teleporter + Reconstructive Teleport augment
Clonebay + The augment for preventing crew members from being lost when it's destroyed

To make invincible boarding parties?


DNA bank isn't that great if you just be more careful with your boarders, but I guess it's insurance in case you lose both the teleport and Clone Bay

In any case, I feel like killing enemy ships with a boarding party should yield better rewards. It feels kinda underwhelming when I'm getting the same scrap and items for sending my precious crew members into dangerous territory, and not only that but it also takes way longer to kill a ship off with a boarding party than it does with weapons or drones.


Clearing out enemy crew does yield you higher rewards. Most ships upon destruction are Low/Medium Rewards. Boarding gives you Medium/High rewards.

Also, I found that boarding can be quicker than your guns if the enemy has high shields and evasion. Boarders don't miss.

Or maybe a boarding party could have a higher change of finding drones/weapons? I mean, if you kill the enemy crew and take the ship intact, why not get better rewards seeing as how nothing should be destroyed on the ship?


Well if the enemy ship is carrying cargo, you're more likely to retrieve it intact.
Klokinator
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby Klokinator » Wed May 27, 2015 9:05 am

stylesrj wrote:
Well if the enemy ship is carrying cargo, you're more likely to retrieve it intact.

I'm not familiar with the inner workings of the game, but I take this to mean that certain ships will randomly have a piece of equipment on-board? I guess that actually makes me feel better. Now that I know boarding parties increase the rewards, I may use them more often!

By the way, do fire/suffocation achieve the same results, or are boarding parties unique? Like, is there a tag ingame for "If player crew is onboard the enemy ship when their crew die, gain extra rewards", or is it more "If player kills enemy crew with ship intact either with boarding crew, fire, or suffocation, gain increased rewards"?
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby stylesrj » Wed May 27, 2015 9:31 am

Klokinator wrote:I'm not familiar with the inner workings of the game, but I take this to mean that certain ships will randomly have a piece of equipment on-board? I guess that actually makes me feel better. Now that I know boarding parties increase the rewards, I may use them more often!


The cargo ships certainly will have their cargo intact and you're more likely to recover slaves from slave ships (although there is a good chance that all the slaves died anyway, even if you somehow do no damage to the enemy ship)

By the way, do fire/suffocation achieve the same results, or are boarding parties unique? Like, is there a tag ingame for "If player crew is onboard the enemy ship when their crew die, gain extra rewards", or is it more "If player kills enemy crew with ship intact either with boarding crew, fire, or suffocation, gain increased rewards"?


if the enemy ship isn't automated and you remove the crew you get an increased reward. Doesn't matter if you do it via boarding, suffocation or by fire. Heck you could do it via laser and have 1HP left before you wipe the crew out. Still get the extra reward so long as you don't blow up the ship before the event text.
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby Klokinator » Thu May 28, 2015 8:13 am

In other news, my new favorite boarding party is a Lanius crew. Just two lanius can wipe out an entire ship. They suffocate the room, killing enemies while also dealing damage, and couple them with a mind control and you get 3-5 crewman wiping out a ship, depending on your teleporter's size. It's great!

Incidentally, what do levels 2 and 3 of mind control even do? They don't seem to affect the control duration in the slightest and 'increased boost' is very vague.
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby stylesrj » Thu May 28, 2015 9:02 am

Klokinator wrote:
Incidentally, what do levels 2 and 3 of mind control even do? They don't seem to affect the control duration in the slightest and 'increased boost' is very vague.


Level 1 means the guy is under your control. Level 2 means a Human becomes a Mantis in terms of attack power and a Crystal in terms of health. Level 3 means Rockman Health and attack power of... a really scary mantis? A Giant Alien Spider?
Level 4 is... you waste 4 bars of power and now have to wait 20 seconds for the cooldown to end so you can regret ever deciding to put more than 3 bars of power into the system.
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby Klokinator » Thu May 28, 2015 9:31 am

stylesrj wrote:
Klokinator wrote:
Incidentally, what do levels 2 and 3 of mind control even do? They don't seem to affect the control duration in the slightest and 'increased boost' is very vague.


Level 1 means the guy is under your control. Level 2 means a Human becomes a Mantis in terms of attack power and a Crystal in terms of health. Level 3 means Rockman Health and attack power of... a really scary mantis? A Giant Alien Spider?
Level 4 is... you waste 4 bars of power and now have to wait 20 seconds for the cooldown to end so you can regret ever deciding to put more than 3 bars of power into the system.

Oh, there's a level 4?I'm using Randtrel so I've never seen it.

Also, stupid question. Can you mod in to the weapon tooltips what the actual reload time is? For example, if my guy is at max level weapons manning the station and I have three Advanced Targeting Computers, I want to know exactly what my reload time is per weapon currently, not the base reload time. Yeah, I get that it's 50% of whatever they say, but I still feel reload time is pertinent information you should be able to see while fighting.

Edit: Incidentally, I'm in Sector 1. Is this guy supposed to cost 250 scrap or...? http://puu.sh/i3tlf/157ac6a612.png
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Sleeper Service
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby Sleeper Service » Thu May 28, 2015 10:33 am

Klokinator wrote:Also, stupid question. Can you mod in to the weapon tooltips what the actual reload time is? For example, if my guy is at max level weapons manning the station and I have three Advanced Targeting Computers, I want to know exactly what my reload time is per weapon currently, not the base reload time. Yeah, I get that it's 50% of whatever they say, but I still feel reload time is pertinent information you should be able to see while fighting.

Not possible unfortunately.

Klokinator wrote:Edit: Incidentally, I'm in Sector 1. Is this guy supposed to cost 250 scrap or...? http://puu.sh/i3tlf/157ac6a612.png

This is most likely load order related. Can you post a list of which mods you are running?
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby stylesrj » Thu May 28, 2015 11:52 am

Klokinator wrote:Oh, there's a level 4?I'm using Randtrel so I've never seen it.


And hopefully you never will unless you modded the game to allow Level 4 Mind Control.

Incidentally, Level 5 Hacking means you can stop an enemy system for 255 seconds (level 4 wastes your hack)
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby CattyNerd » Thu May 28, 2015 4:29 pm

So I'm getting a game-breaking glitch that, when I'm about 2/3 into the first sector, or after a certain amount of jumps, the game just... freezes. Completely locks up. I've waited for over an hour before and it doesn't unfreeze. I'm using the resource pack, the base mod, and the vanilla portraits patch, in that order. That's it. I have no idea why the game is freezing like this... I'm not even using any other mods!
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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Postby Sleeper Service » Thu May 28, 2015 5:25 pm

You can re download the mod files and see if that helps. If your PC isn't that good then it might also just not be able to handle the amount of data the game has to cache with CE installed.

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