Bonnie Lass wrote:Oh, I think I understand what you mean by leveled amounts of scrap for the goods, you want them to sell for more in different sectors, yea?
Nope, I mean that trade goods can not have different prices depending on difficulty. Prices will always be the same for all difficulty levels, but general scrap rewards are lower with higher difficulty, so trading becomes more profitable in comparison. You judge the trade profits by your experience on easy mode, but as mentioned, thats not what CE was designed for. Then again, trading on easy is the only thing where CE makes a difference.
Bonnie Lass wrote:Then yeah, keeping the player cooperation thing is probably for the best.
Player cooperation will always be required anyway, dummy weapons could not be removed in events either.
Bonnie Lass wrote:(really punishes you if you find an augment in the wild, since you can't store them).
Yeah, thats part of the idea. You are only punished if your aug space is entirely full though. Some ships can easily carry around one trade good in the early game. And in the end it's really up to you weather you decide to use the trade system or not.