FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

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Biohazard063
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Biohazard063 » Sat Apr 25, 2015 7:32 am

As far as payed content goes, my stance is simple.
The way I see people making paid content will often see their mods go unused, maybe tested for free but seldom purchased. Just because as the gamer you'll always have that nagging sensation over your head of "I paid for this game, why should I pay more for this (small addition). This guy is making money of off a game created by others." As a YT LP'er I'm probably coming over as a bit of a hypocrite here, I know, but my vids are free to watch.
I'd say they should make it optional. You can get the mod for free and if you feel like you really enjoy it, you might be more inclined to give some money because it won't feel as paying but more as donating for a job well done.

That and if what I heard is true, shame on you Valve, taking 75% of the cut leaving only 25% for the creator...
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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Biohazard063
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Biohazard063 » Sun Apr 26, 2015 6:32 am

So here's a question I'm probably better of just posting here.

I'm once again busy creating a new ship with a unique weapon to it. This one based of off the heal bomb.
How do I make it available in the CE blue options without adding the events to the standard AE versions?
I know how to add blue options since I did it with the Arc Beam on the Nebula Drifter, but those already were events available in AE...
I'm thinking that adding the edited events in an events.xml.append would add them to the AE game as well and would like to avoid it.
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RAD-82
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby RAD-82 » Sun Apr 26, 2015 6:55 am

Biohazard063 wrote:{Something about events}

You can add your blue options to CE-specific events and it will have no effect on AE.

Events don't show up in the game just because they are in an events.xml file. Code in the sector_data.xml file has to ask for the events.
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Biohazard063
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Biohazard063 » Sun Apr 26, 2015 9:09 am

Nice, thanks for the quick reply.
I was wondering because I thought the code would say something like :"Load a random event from the events.xml"
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Sleeper Service
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Sleeper Service » Sun Apr 26, 2015 10:12 am

Modifying the events works, but just adding you bomb to the list they check might be faster. CE uses the WEAPONS_BOMB_HEAL list in autoBlueprints.xml for checking which weapons are heal bombs. Simply add your own autoBlueprints.xml.append file with the original CE list and your own heal bomb added. That will have your heal bomb trigger any CE events that require heal bombs.
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby redlerred7 » Sun Apr 26, 2015 2:17 pm

So, I may have run into problem.

I'm at sector 2 in CE-Infinite with the Adjudicator. Did a couple of Deep space sectors in between. I just defeated a ship at an empty beacon with the only hazard being the PDS taking aim at me. Whenever I try to jump out, the game freezes.

I had Twinge's balance mod and Better Planets and Backgrounds loaded before CE (I loaded the BPaB Compatibility after CE). I had Endless Loot and the Artillery Fix loaded as well. No other mods

I uploaded the save file.

Hope this helps with bug fixes. I'm gonna reset and give the run another go
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Ari » Mon Apr 27, 2015 6:10 am

Hello folks. I've just installed this mod and I must say I am enjoying it's content a lot. However playing it has been a stability hell.

I can live with occasional crashes on jump, that get won't repeat itself on reload. However, so far in my multiple playtroughs I've always run into weird freeze loop (sector 1-2) . The game freezes for some time, unfreezes for brief period and then freezes again. Reloading doesn't help, nor does jumping into the different sectors - the freeze will always occur.

I've never had any issues with the vanilla game. Playing on hard difficulty AE content on. I am using the GoG 1.5.13 version, resintalled the mod several times and reinstalled the game to no avail. I am still using my old profile as i don't want to lose my unlocked ships.

I am quite desperate. I wish to enjoy the mod, but the current state is unplayable. Please help.

Edit: I am using just the base mod, that is CE resource pack and FTL Captain's edition. The operating system is Windows 7 64 bit.
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Sleeper Service
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Sleeper Service » Mon Apr 27, 2015 7:51 am

I can't really reproduce you problem, stability seems to be ok for most users. You can try re-downloading the mod files. Making more memory available to FTL might also help. It might be a performance issue.
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Biohazard063
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby Biohazard063 » Mon Apr 27, 2015 5:00 pm

Sleeper Service wrote:Modifying the events works, but just adding you bomb to the list they check might be faster. CE uses the WEAPONS_BOMB_HEAL list in autoBlueprints.xml for checking which weapons are heal bombs. Simply add your own autoBlueprints.xml.append file with the original CE list and your own heal bomb added. That will have your heal bomb trigger any CE events that require heal bombs.

Ok, I'll do that, AE seems to only have 1 blue option for a heal bomb anyway.
Thanks again !
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Re: FTL Captain's Edition 1.274/Inf 1.267/EL 1.266

Postby werner » Thu Apr 30, 2015 3:36 pm

Ari wrote:Hello folks. I've just installed this mod and I must say I am enjoying it's content a lot. However playing it has been a stability hell.


Greetings,

The same problem on my side, I am afraid. My game occasionally freezes (process cpu usage 100%, application doesn't respond), mostly short after jump, but sometimes also in the middle of a fight. In most cases, force-closing the application and reloading helps (losing the progress since the last jump, of course), but it happens so often (circa every 4-5 jumps) that it takes away the pleasure.

My operating system is windows 7 64bits. In order to minimize conflict probability I reduced the mod list only to CE Resource pack 1.27 and FTL Captains Edition 1.274.. The game has been installed from scratch, I use the Simple Mod Manager v1.6.

Thanks in advance for any help. If you have any tips as to what I could try, please let me know - I'll try that.

Regards,
Werner

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