Estel wrote:Russian Rockman wrote:About the quarantine events and crystal sector... I still think it might be a good idea to disable the most generic sectors so that the normal sectors are only ones like quarantine, AI controlled, or industrial, or homeworlds just to mix things up.
I'm not sure if I understand this correctly - you're thinking about disabling civilian events for deep space, alltogether?
It would be a little strange to not encounter "regular" situations there, just a mix of extremes from faction-controlled sectors. It would feel more tense than regular sectors, while we're in some backwater systems (think Outer Rims from SW universe)
I said normal sectors or regular sectors, so it would be the reverse of what you are saying (kinda), deep space would be more easy going. And I wasn't talking about disabling any events, just making each regular sector different from Deep Space, because as I understand it some sectors like the Quarantine and Hazard sectors can't be encountered in Deep Space.
aaaaaa50 wrote:Homeworlds really don't feel any different from a normal (species) sector. I'd also love to see more differences added to them if you feel up to doing it.
I was also saying that the Homeworlds could be (even in base CE), well not necessarily harder (though they could be a little harder and give more rewards potentially), but be more distinct from the generic Rock, Engi, or Mantis sectors for example. Since Sector Extension has such unique sectors.
It's just that when you jump to the next Regular/Normal/10 Fuel sectors it says "This next area may be more difficult than what you've encountered before. I think they actually should be. You shouldn't jump into a normal Civilian Sector because Deep Space already can get more normal events. Deep Space Sector's are generally more relaxed. Then you wouldn't jump to the next normal sector until you were absolutely ready. Mini-Bosses may also be more appropriate here than in Deep Space Sectors, maybe. Does that make sense now?
Estel wrote:Russian Rockman wrote: And for base CE I do think it would be a good idea to tweak the Homeworld event probabilities. It always bugged me in vanilla. You should encounter only Mantis in Mantis Homeworlds and in my opinion they should have more risk/reward than standard sectors.
Nah, pirates should have chances to appear anywhere, they're like bacteria, you know?
Also, there are many lore-friendly vanilla events with factions meet on other's one homeworld (like the rock renegades hiding from Zoltan border police on Zoltan sectors).
And I agree with this statement, pirates could appear anywhere, although i think they should have a lower density in areas under control by the Zoltan (especially), or Engi, or Rock. Mantis and Slugs are mostly pirates anyway, but the generic pirates should still be less dense in these Sectors. If the Federation were still under control of it's sectors there would be no pirates there either because they would be policing those sectors. The other factions are still able to defend themselves from pirates. The only reason pirates are so prominent is because of the war. They would be more prominent on the outer rim of the galaxy to. So replacing some pirate events and other "neutral" events with events that more closely fit the specific Homeworlds would make it feel more like your actually in that faction's Homeworld.
On that note, for the Pirate "Homeworld" that may be added later, I think it would be interesting to add a new "Squid" race.
PLEASE! They could be the pirate "leaders," manipulating events behind the scenes like the mafia. They would only be mentioned of course, never seen, like actual criminal leaders would. They could loosely organize some of the pirates and take a percentage of their profit in exchange for joining their interstellar alliance of "free men". This would explain why every pirate has a Squid on their ship. I believe one of the cantina events already mentions an alien with tentacles so I think this would be awesome. Give the Slugs some competition. And this could be the thing that makes the Pirate Homeworld unique, they're not so much the Pirate Homeworld as the Squid Homeworld.
EDIT: I was on Sector Three and I jumped into an Engi Sector called The Third Interval. I was going to ask you how you made the normal sectors called "Intervals," but then looking at the code I realized that was just a coincidence.
A pleasant coincidence.