Re: FTL Captain's Edition 1.1
Posted: Fri Feb 14, 2014 1:23 pm
Your new subspace scanner(I love that aug by the way!) got me thinking. If it is possible to circumvent certain hazards with augs, then there might be room for some more augs. Here are just some ideas:
already implemented effects:
subspace scanner: Sensors work in all clouds
rock plating: no damage in acid clouds
LS Level 3: no suffocating in radioactive clouds
perhaps more?
possible new augs for current hazards:
Engine nano particle filter: Engines work with full power in industrial clouds (shouldn´t be very expensive)
Sub-zero stealth field: Allows cloaking in ice fields (should be cheap, very limited use).
Alternatively: rename the stealth weapons to something like "stealth field stabilizator" and let it have both effects.
Protective generator barrier: No Power loss in Ion Storms (should be expensive)
If you ever plan to implement a shield disturbing hazard(or perhaps they already are the new zoltan sector ones?):
Phased shields: Shield system works with full power in shield disturbing hazard (shouldn´t be too expensive). Alternatively: Let the shield charge booster have this as a secondary effect.
Btw.: I noticed that the targeting jammer aug seems to not work, even if the text describes a positive outcome. I saw this happen alot with the slug ship.
already implemented effects:
subspace scanner: Sensors work in all clouds
rock plating: no damage in acid clouds
LS Level 3: no suffocating in radioactive clouds
perhaps more?
possible new augs for current hazards:
Engine nano particle filter: Engines work with full power in industrial clouds (shouldn´t be very expensive)
Sub-zero stealth field: Allows cloaking in ice fields (should be cheap, very limited use).
Alternatively: rename the stealth weapons to something like "stealth field stabilizator" and let it have both effects.
Protective generator barrier: No Power loss in Ion Storms (should be expensive)
If you ever plan to implement a shield disturbing hazard(or perhaps they already are the new zoltan sector ones?):
Phased shields: Shield system works with full power in shield disturbing hazard (shouldn´t be too expensive). Alternatively: Let the shield charge booster have this as a secondary effect.
Btw.: I noticed that the targeting jammer aug seems to not work, even if the text describes a positive outcome. I saw this happen alot with the slug ship.