Russian Rockman wrote:I've actually never played KotOR...
No seriously, let the ridicule commence...
Huh, incidentally, there are a Squid race there, that is only ever meet as various overlords representing Exchange (galactic-spanning criminal organization). Anyway, [off-topic] With a bunch of restoration and gnraphic mods for Kotor2, and "Solomon's Revenge" for Kotor1, I really recommend those games. Especially 2 (after content got restored) is close to my heart - I can't wait for other things from Chris Avellone, namely "Numenera: Torment"![/off-topic]
Russian Rockman wrote:It's not unheard of for pirates to cooperate with one another. To take down bigger targets they would have to be organized. Sometimes less known pirates could help a more popular pirate in a raid. During the Golden age of Piracy several pirate leaders almost set up their own "country" in the pirate haven of Nassau. And usually pirates live by some laws or code. Not all the pirates have to be unified under one banner though, there could be rival factions of Squids. To me, it makes sense that somebody would be "loosely" organizing the pirates and encouraging people to take up pirating during the chaos of the war.
And I got this idea because EVERY pirate ship has the squid symbol. Not all pirates had skull and crossbones in the real world. In fact, I think there was only one captain with that oh so stereotypical flag. This suggests that they are all part of the same pirate faction. Perhaps we could change some of the pirate ships to have a different logo. That would be interesting.
Well, they must be cooperating (we have seen pirate-run stations, etc) to some extent, and so-called pirate Homeworlds are all about less or more organized crime
What I'm sceptical about is associating running crime business with a single race - well, even amongst treacherous slugs, there are honorable ones. Tendency to put certain races as stereotypical crime lords (hint : Huts, Hint: mentioned squids) seems to be a little over-used.
/Estel
// Edit
Sleeper, if it prove to work in stable way, it would allow to turn last stand entry beacon into deep space/next sector choose event (where next sector would just left player where he is), spawning Deep Space with lvl 8 enemies, right? Right?