Russian Rockman wrote:It is basically an improved version of the Adv. FTL Navigation from vanilla. It gives a few blue options tih avoiding text based hazards (For example the event where you Can search through an asteroid field). It also allows you to conserve fuel when jumping to a new sector, which is pretty useful for delaying the fleet.
Still won't use it

If you read the tooltip in small text on anti-crew lasers it should say that they go theough Zoltan Shields. This is a "bug" that's been present ever since AE, but since there is no way to work around it it has become a feature. It really shouldnt be that big of a deal since Zoltan Shields are still very useful. Plasma throwers can also go through zoltan shields.
It makes the Crystal B viable against Zoltan ships. Unless they've got a Medbay.
The slight breach chance also means boarding operations are a little easier for the Crystal B as well, unti lyou get a real gun.
I wasn't aware plasma guns go through the shield (unless you mean the shield is powered down because you don't need those 2 bars until 5 hits later and because of this, the plasma goes through).
And yes, the beacon access kit is OP, I believe it got a nerf a while ago when I mentioned that. Now it has a slight failure chance. But I think the nerf Sleeper input might be bugged. I believe the augment has a failure chance in Hostile sectors, but it should have a higher failure chance in Civilian sectors and Nebula sectors and a low to none failure chance in hostile sectors.

I'd agree with you there but some people say hostile sectors are the best places to get scrap as each fight means an opportunity while each beacon is not in a peaceful area.
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I think any ship that sends a boarding team via event onto your ship should have a Bypass Module. It's rather funny to watch a team of Rebels beam aboard, being told they have a Bypass Module and then their actual boarding crew sits at the teleport because... they can't get through the shield.
I know the augments work because I've seen Mantises beam aboard my ships despite the Zoltan Shield, and it's really frustrating to have in Lanius sectors (or in those ever-present... we're gonna take the ship for ourselves events in the infinite space) that the boarders have respirators.
Or give an option to stop intruders beaming aboard with your Zoltan Shield with a good chance of failure. So it'd be like:
"We're taking your ship!"
25% chance - Zoltan Shield foils attempt!
Boarders foiled!
75% - "Hah! We have an augment for that!"
Boarders beam onboard.
Of course the Teleport Indictor is 100% effective and should be bought ASAP if you're using CE Infinite.
Speaking of those events... so the enemy ship is down and they decide to take your ship by force... why can't you loot their wreck? I think it's only sometimes they beam supplies onboard but perhaps after foiling their attempt, you can just attack their ship or the event says "You easily take out their wrecked ship and loot the remains"
I know in the solar flare event you can fight the stranded vessel (with an epic "Actually we do mind!" which made me cheer on the inside loudly)