From the CE post-run feedback department - achieving this outcome:http://s28.postimg.org/p6wdwm03h/lovers.jpg
...with the equipment visible was feeling like one heck of an achievement, especially, that it's 2nd time I got this storyline and 1st time (using same ship, BTW) I had to blow the station up, and I KNEW that the person mentioned earlier HAD to be in the station. Now, noticing that station have "only" laser and hull beam against my squishy 1 shield, I decided to go for the risky tactic of destroying shield in one dual-laser salvo (after ionizing it), then impending enemy's troop movement and repair with stun, targeting their lvl2 oxygen with another salvo. Now, every single time they managed to repair shield or O2, I squashed them with laser fire - at the same time "dancing" between their laser and beam (sometimes, it was better to lower shield and risk getting hit by laser, just to have shield up again by the time hull beam charges... If laser haven't hit a shield in the downtime, of course). Luckily, they actually missed twice, so to not allow them third chance - and spread out their repair team a little - I've blasted their guns, at some point. Following the troop movement, I could swear that my laser also managed to start some fires, but without sensors I wasn't sure.
Anyway, despite lack of dedicated equipment, I managed to consequently deprive slaver fckrs of oxygen, and got this outcome with exactly 0 damage taken during fight. Felt awesome, eh? Sadly, 3 beacons later, I got smashed to pieces (just before shop beacon, with 142 scrap in my cargo... Disclaimer, it was infinite run, so it was good for repairs, not upgrades.), due to meeting THREE rebel rigger with two repair drones, heavy scatter lasers and Artemis rockets each (+being forced to prevent one of them ESCAPING - with such armament, ha-ha bloody ha - or I would have to face rebel fleet on steroids in next beacon. Smashed the bastard to pieces, but took heavy damage, thank to fckin artemis hitting shield and heavy scatter hitting... Well, everything, systems for 2 damage each shot, hull for three). Well, the ways plot in FTL unfolds...
Anyway, I just wanted to say that I absolutely love multi or semi-multi stage quests like that with coherent storyline (the fact that I had to have "the same" - I know race limitation, but nvm that - crew member that gave me first stage, to actually find anything on second stage!). Normal events with good writing are OK, but it's always those longer, inter-connected storylines (that sometimes, require certain equipment to get most happy ending - via blue option, or like here, to kill them without blowing station [or being really dedicated/lucky with other equipment]) that leave best memories and sense of in-game achievement. If anything, the longer and more twisted plot-driven quests, the better! We want CE: plot role playing (RPG_) component