FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Acceleratio
Posts: 27
Joined: Sun Jan 26, 2014 6:36 pm

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Acceleratio » Fri Jun 20, 2014 8:34 am

Ok either I misred something or there is another small bug.
Met an engi cruiser in one of these federation controlled sectors (red but lot of fed events)
The game was telling me they were refugees so I hailed them just to be attack by a zoltan ship - at leaas that was what the textbox was saying because actually I attacked the engi refugees, After a small fight they offered surrender accepting it would have made me a pirate so i let them go to not loose crew.
I yet have to meet that zoltan ship though.
Krazyguy75
Posts: 32
Joined: Wed Apr 30, 2014 5:54 am

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Krazyguy75 » Fri Jun 20, 2014 8:47 am

fugu wrote:This ship attempted to surrender immediately after deploying a combat augment (radiation projector).

Image

Bug? Infinite.


This bug comes from the pre-fight damage on ships that comes with CE. Heavily damaged ships will occasionally offer surrender before the fight begins because their health trigger has already been reached. Unfixable, as far as I know. Though the message could be changed to be more fitting of all scenarios.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Nider_01 » Fri Jun 20, 2014 10:05 am

What about deleting PDS hazard icons from all backgrounds? Because they often appear when they shouldn't or do not appear when they should. :?
EdenNov
Posts: 82
Joined: Sat Sep 22, 2012 7:36 pm

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby EdenNov » Fri Jun 20, 2014 11:48 am

I don't know where to post this, but when I try to patch the mod, it loads the game with the station loading screen (not the regular one), and then exits the game and there's a pop-up saying "assertion failed" and some other stuff I do not understand.
can anyone please help me?
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Sleeper Service » Fri Jun 20, 2014 11:49 am

I recommend you read through the troubleshooting section at the very beginning of the thread.
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Estel » Fri Jun 20, 2014 12:16 pm

Acceleratio wrote:The game was telling me they were refugees so I hailed them just to be attack by a zoltan ship - at leaas that was what the textbox was saying because actually I attacked the engi refugees, After a small fight they offered surrender accepting it would have made me a pirate so i let them go to not loose crew.
I yet have to meet that zoltan ship though.


Looks like bug introduced during implementation of possibility to prey on poor refugees. I'm sure Sleepy will fix it without problems :)

I also can't wait for hyperspace events and another tactical layer that chooses presented there might add. I *love* those additional tactical opportunities. For example, I found myself breaking truces while playing NON slug very often, but only against certain types of opponents of certain circumstances. Discovering when it's worth risking along dozens playthroughs was a very cool thing. CE shines with those new (yet quite balanced) tactical possibilities.

/Estel
sezradmark
Posts: 2
Joined: Sat Jun 21, 2014 4:23 am

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby sezradmark » Sat Jun 21, 2014 4:26 am

Something I've noticed, but neglected to screenshot is that the Lanius Assault ships are oddly off center in the target window. It seems as though they rest too highly in the window compared to other ships, meaning that the top weapons are obscured sometimes.
FortunaDraken
Posts: 101
Joined: Sat Jun 21, 2014 8:42 am

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby FortunaDraken » Sat Jun 21, 2014 9:06 am

Um, hi there, new forum go-er with a quick question. I know there's the mini-mod that return the player ships to their default loadouts. Is there something like it that can return the Flagship to it's default room layout? I'm not the best at FTL orz (just recently started winning on Easy thanks to teleporters and cloaking), so kinda hoping there is one, at least for Easy mode.

Definitely more interesting, playing on Captain's Edition c: Got two crew quests already and all the new events are interesting. Really nice mod.
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby Sleeper Service » Sat Jun 21, 2014 9:48 am

sezradmark wrote:Something I've noticed, but neglected to screenshot is that the Lanius Assault ships are oddly off center in the target window. It seems as though they rest too highly in the window compared to other ships, meaning that the top weapons are obscured sometimes.

Have you observed this in 1.222? Cause I'm pretty sure that was fixed.

FortunaDraken wrote:Um, hi there, new forum go-er with a quick question. I know there's the mini-mod that return the player ships to their default loadouts. Is there something like it that can return the Flagship to it's default room layout? I'm not the best at FTL orz (just recently started winning on Easy thanks to teleporters and cloaking), so kinda hoping there is one, at least for Easy mode.

CE is designed to be played on normal and strives to give a harsher game-play experience and greater challenge. The boss is in line with that. The other addons exist to adjust the mod in some areas that where disputed, but the majority of the users seem to be alright with the boss. There are ways to beat it effectively so I don't see why the layout should be optional.
FortunaDraken
Posts: 101
Joined: Sat Jun 21, 2014 8:42 am

Re: FTL Captain's Edition 1.222/Inf 1.222/EL 1.222

Postby FortunaDraken » Sat Jun 21, 2014 1:39 pm

It might just be me sucking at the game then XD I'm the kind of person who goes through things on easy until I know how things work. The missiles on the final boss wreck me every time, so them being able to be repaired makes my current strategy kinda useless. Maybe I need to go drone heavy...get those Defence II drones :|a Ahh, dunno.

Anyway, thank-you for the reply c:

EDIT: Oh, just noticed a error when I loaded up a new game. I talked to an AI, and it said it had subroutines for talking to organic beings, to prevent it being "board" to death. It should be 'bored' there, board is like a plank of wood.

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