Estel wrote:1. Meeting rebel fleet at beacon exit disables possibility to jump into next deep space sector - no matter if we're at normal sector, or already in deep space.
Yeah, I simply forgot to change that. Will be fixed.
Estel wrote: Upon entering last beacon of deep sector, we're *given* a free fuel cell. Is it intended, that traveling deeper into space is free? (you aren't suggesting, that we travel there at impulse engines? )
That is necessary in case you jump there with your last fuel, because this would else force you to jump to a regular sector. You need one fuel to jump to deep space, if you don't have it there is no possible event option, leaving you with a crash or an automatic event end.
Estel wrote:5. This dude here lacks shield bubble:
http://s2.postimg.org/q9xrbhs6v/bublele ... _inter.jpg
I'm still not sure what caused this, I did reset this already...
Estel wrote:BTW, got this event in deep space sector entry IIRC (for sure "somewhere" in deep space), and event text was lying a little (entire sector *wasn't* experiencing plasma storm).
7. The asteroid-belt type hazard sector states (in event text) that rebel fleet will have trouble traveling trough this sector. Hoever, it advanced at perfectly normal rate (not reduced, like in nebula). (Severity: Medium)
Yeah I'm going to take these out cause I will not start to rewrite all this events for CEI.
Estel wrote:Rebel fleet have exactly the same delay at the start of sector in in normal ones and in deep space. Intended? If it's modding limitation, then pity, as having them advance normally in regular sectors, and start *muuuch* later in Deep Space would add nice to the feel of hiding under the rock somewhere away
Thats mostly for coherency. There is never any real haste anyway, cause you can always escape to deep space. I wanted to give the player a change to fully explore the regular sectors as well, having regular sectors to explore in infinite mode was often requested.
Estel wrote:1. Like other, I was shocked initially, upon seeing upgrade cost prices. Until I realized, that only their "entry" cost was increased, while further upgrades cost almost the same - increased by the same raw amount of scrap, as it was in vanilla. So, if in vanilla, lvl 3 of some system was 50 scrap more expensive than lvl2, it is still 50 more scrap expensive in Infinite.
Sounds reasonable. I just did a single test run by the way, just to see if it technically works. Exponential upgrade progression coming up in the next update.
Estel wrote:1. Have you differentiated prizes for killing enemy crew weapons as opposed to boarding (if it would it be even possible)? It may be placebo effect, but I feel like getting better rewards when exterminating enemies via Bio-beam, than when killing them in boarding operations, with my crew on their ship.
As far as I can tell, thats just your confirmed bias.
Estel wrote:2. Is it still possible to get into Crystal sector while playing CE infinite?
Nope, the deeps space sector is technically the Crystal sector. You can still get crystal crewmen through the quest, but the ancient device event is disabled in CEI. It would just take you to another deep space sector anyway.
Estel wrote:. I got one quarantine-like beacon in deep space - the empty one with "huge bio-hazard warning" on it. And it wasn't feeling out of place! I think that meeting quarantined planets with quarantine events in Deep Space would be a nice touch (just like in any civil sector we can meet "planet of great beauty" sending looped quarantine warnings) - after all, small outbreaks + quarantine fleets could happen in any beacons. Also, it would pose a greater risk to our crew, as we may not be prepared (Medical system lvl 2/3) for plague while traveling Deep Space.
The problem here is that a lot of the event texts refer to what is happening in the whole sector (like the Hazard events mentioned above). Rewriting these is a lot of busy work and really boring.
Estel wrote:// Edit
Another suggestion to Infinite - would it be possible to, somehow, allow Deep Space with enemies at difficulty level of sector 8? (not suggesting to make it continue after Boss fight, just to somehow script and allow getting as hard enemies earlier).
Deep space always scales its enemies like the previous sector. So no, this is not possible, I haven't tested it, but I'm pretty sure jumping to deep space from sector 8 causes crashes, or at last returning to normal sectors from there would.