Postby PaladinGreco » Tue Oct 08, 2013 3:02 pm
Reminder: These are sector 1 encounters.
Auto-Ship: Twin Laser mk2 (seriously?), dual shot ion gun, cloaking device, a system repair drone, and all systems had extra system bars, as hitting them did not take the targeted system down at all. I was in the Man O War. It defeated my ship. Hitting it, even with the cloak down, was a pain, but I'll chalk that up to just the RNG deciding it was my time to go. I didn't think it was possible for early ships to have cloaking and drone control at the same time. Way to prove me wrong. The Torus or Red Tail might have a shot at this enemy. Everything else is pretty much boned.
PS: This enemy had Titanium System Casings (plural)
Auto-Turret (Explosion Edition): Heavy Cluster Laser Drone, 2 System Repair drones, Light Defense Drone mk2 (why?), Cluster Bomb Launcher, Burst Laser mk2, Heavy Cluster Laser, 3 bar shield system (1 layer), 1 Engine, 2 Helm. FTL Overloaded in 7 seconds after announcing it would overload, before my heavy ion gun could recycle to take the shield down for my heavy laser. I was in the Vortex. It defeated my ship. Of note, it pulled a Terminator Ship, and FTL'd (suicided in this case) extremely quick. Too quick for a mere 1 engine. I needed about 15 seconds to take the engine offline, and had 7 to do it with. What were you expecting from me at this stage of the game? Save editing? Please look into that. D:
PS: This enemy had a Titanium System Casing and Rock Hull Plating
Rebel Rigger: 2 hull repair drone, 1 system repair drone, 1 anti ship missile drone (fast), burst laser mk2, pernach beam, and all systems had extra system bars as hitting them did not take the systems down at all. It had 14 HP. It successfully escaped, but only after leaving me with most of my ship on fire, and all but 3 systems (doors, helm, and artillery beam) utterly destroyed. I was in the Nisos, and it fled before the artillery beam got one shot off. I have no idea what you expect the player to do with this enemy, except let it go warn the fleet. I suppose the Noether or Red Tail might have an outlier chance against this, but the RNG would have to come down overwhelmingly in the player's favor.
Rebel Fighter: swarm missiles, burst laser mk1, twin laser mk1. 4 engine and apparently a maxed out helmsman. 3 bars of shield (1 layer). It escaped with just 3 damage. Most of my shots missed. Of note, it had at least 2 bars of unused weapon system. I could not take anything I targeted offline (shields and weapons). I was in the Noether. It let me live, frankly, as it had most of my ship shot to bits. The Nisos or Red Tail might have a shot at this enemy, but it would mean the RNG favors the player in the extreme.
Pirate Rigger: Hull repair drone, system repair drone, boarding drone, and ungodly quick anti-ship beam drone. It was also armed with a twin laser mk1 and an auto laser mk1. It has 3 bars of shields (1 layer). I'd have escaped it if I could have kept the engines and helm online long enough to do so. I was in the Torus. To be frank, this is another enemy I just have to ask: What were you expecting from the player? This is the perfect setup to priority overload a player, keep their shields down, and cut the ship to pieces. And it did just that. There really wasn't much I could do about it. This enemy had Rock Hull Plating.
This is a tad excessive for Sector 1. I encountered all of these in one thirty minute sitting. And yes, there are some enemies that are just sad, as well, such as the auto turret with 2 ion drones... and that's all. Poor things. :'D
I ran into a variant of the above Pirate Rigger that swapped the auto-laser with a pernach beam, and the anti ship beam drone with a super quick missile drone. It also dropped the boarding drone and added a second system repair drone. To be fair, if luck were more on my side than it was, I could have beaten this one.... just barely. I was in the Osprey. They burned down my artillery beam and engines first thing and kept them down, so there you have the bad luck. *shrug* It happens.
Also, I think I'm roughly at VoV's skill level. I've watched his most recent LPs. And by at his skill level, I mean his not-doing-an-LP skill level, as when you have to entertain, you end up doing things you normally don't do when you're playing without distraction. I don't even mean deliberate choices to pick the Giant Spider Please Eat My Crew event choices either because it's entertaining, I just mean playing with having to talk to people and knowing you're being watched and judged. That is distracting just enough to make the player make mistakes they don't make playing solo. I'm an occasional livestream LP-er, myself, so I know how that goes, too. Not that any of this means a whole lot because this is sector 1, and players don't have terribly much to work with yet.
EDIT: I'm still offering to proofread events for you, by the way.
Last edited by
PaladinGreco on Tue Oct 08, 2013 8:09 pm, edited 1 time in total.