FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Condemnedalbatross
Posts: 1
Joined: Thu Aug 30, 2018 1:09 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Condemnedalbatross » Thu Aug 30, 2018 1:20 pm

So I've been trying to find Rock Fireship and Slug Stealth Barge, but apparently
    1) The Fireship (both normal and deep space variant) is not on SHIPS_ROCK blueprintList
    2) The deep space variant of Stealth Barge have <maxSector>5</maxSector> and <minSector>3</minSector> while other deep space barges have <minSector>5</minSector>

Is that intentional?
G3PSx
Posts: 7
Joined: Thu Sep 06, 2018 12:43 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby G3PSx » Thu Sep 06, 2018 4:52 pm

Hey! I'm a total novice maybe considering teaching myself how to create new events for FTL as a bit of a hobby. I love CE and was wondering how I might go about adding more events to it's already pretty large list (if you permit me, but at this stage it's only for my own personal use.)
bug sniper
Posts: 2
Joined: Thu Sep 01, 2016 4:52 am

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby bug sniper » Sun Sep 09, 2018 9:27 pm

Image

I think the rebels are supposed to speed up and not be delayed by you looting the destruction.
JerC
Posts: 22
Joined: Mon Nov 14, 2016 7:21 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby JerC » Mon Sep 10, 2018 11:24 pm

You having destroyed a cruiser scares off the rebels away so they won't advance for 2 turns if you outright jump away, or 1 if you decided to loot the rest of the wreckage, as you did. Infact it's stated in the last sentence, "if you earned some time, you already lost most of it"
blah2001
Posts: 6
Joined: Wed Mar 22, 2017 7:44 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby blah2001 » Sat Sep 29, 2018 10:39 am

New FTL update has led to quite a few visual gliches with captains edition, how long till a fix?
4n4
Posts: 38
Joined: Thu Dec 14, 2017 8:19 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby 4n4 » Mon Oct 01, 2018 3:39 pm

Just roll back to earlier version of the game.
https://steamcommunity.com/sharedfiles/ ... 1343703768
Apparently GOG also allows you to download older installers, but only for windows, and only using their galaxy downloader thingy. Linux version, nope.
blah2001
Posts: 6
Joined: Wed Mar 22, 2017 7:44 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby blah2001 » Tue Oct 02, 2018 1:13 pm

Thank you for this! Fixed the issue
Tapii
Posts: 1
Joined: Fri Oct 12, 2018 5:44 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby Tapii » Fri Oct 12, 2018 5:54 pm

Could Rannl or Sleeper please post the program that generates the content for CE infinite? I want to play around with prefixes, rarity, and the like?
slathos
Posts: 2
Joined: Fri Oct 12, 2018 6:42 pm

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby slathos » Fri Oct 12, 2018 6:54 pm

Hi! I love the mod and I spent already ten or fifteen hours playing the earlier version and now I returned to it.
However I encountered a bug that erased whole my progress on one playthrough. It happened after some hours farming the deep space. When I jumped to some beacon, the game froze and I had to kill it via task manager. When I started the game again, the loading time was extremely long - about five minutes. Now, I have pretty good PC that can run games like Witcher 3 on high settings without hiccup. Memory problem should be out of question. When I loaded the save I tried to jump again to a different beacon and the game froze again. When I started it the next time it loaded with regular speed and my save was gone. I checked the save directory and there were no trace of that. I started a new game and the same thing happened but much sooner - in the second sector.
I use only the CE mod with extra music, infinite add-on and endless loot for infinite. With all the compatibility and resource patches, of course. Does anyone know the solution for my problem? I would gladly go back to this game again :)
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KingdomKrafters
Posts: 137
Joined: Sat Oct 28, 2017 8:09 pm
Location: Somewhere in Murica

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Postby KingdomKrafters » Fri Oct 12, 2018 7:20 pm

Uh this is actually a fairly common code error. Its caused when you try to jump to a beacon with an event that doesn't exist or attempts to do something impossible, including load an event that doesnt exist. Now, CE's event code is gigantic, and sorting through it is painfully slow. If there is a typo causing this crash, which there probably is, then it may take a while to find it. You could always open slipstream, select all of your CE content, then select validate. Now sometimes bugs don't show up in validate (more than 50% of the time), but thats the most reliable way to find it. I'm sure someone will fix the error at some point
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