New Enemy Classes 0.95

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: New Enemy Classes 0.95

Postby Sleeper Service » Thu Jun 27, 2013 12:31 am

agigabyte wrote:I encountered a Mantis pleasure cruiser, is that supposed to be there?


That was a pirate I guess? I liked the idea that they would militarized cruise ships and use them to terrorize travellers. Still, one more thing that could be better integrated with custom events.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: New Enemy Classes 0.95

Postby agigabyte » Thu Jun 27, 2013 2:20 am

Sleeper Service wrote:
agigabyte wrote:I encountered a Mantis pleasure cruiser, is that supposed to be there?


That was a pirate I guess? I liked the idea that they would militarized cruise ships and use them to terrorize travellers. Still, one more thing that could be better integrated with custom events.


Also, if turning the tide doesn't get it, you should look at some of the ships in my suggestion for the rebel fleet encounters.
Lowenson
Posts: 3
Joined: Sun May 17, 2020 1:02 pm

Re: New Enemy Classes 0.95

Postby Lowenson » Sun May 17, 2020 1:29 pm

(same Question would go for the BAlanced Arsenal Mod)

I'm not running the CE, but the latest AE version, including some mods like Twinges Balance mod.


As the Enemy Classes mod is not supported anymore, can anybody say if it will collide with some of the enemies in the AE edition?