[MOD] Descent into Darkness - a major game overhaul

Distribute and discuss mods that are functional. Moderator - Grognak
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Metzelmax
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby Metzelmax » Wed May 22, 2013 3:40 pm

Archive Download Blocked

The file you attempted to download is an archive that is damaged or possibly encrypted. Free accounts are limited to 10 downloads per week of each file of this type. The limit for this file has been reached. Since Free accounts are limited to uploading files 200 MB or less, large files frequently must be split into multi-part archives. Our premium accounts can upload files up to 10 GB in size and can download an unlimited number of archives. Account rates start at $5.00 per month.

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So you might wanna change the uploader
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DryEagle
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby DryEagle » Thu May 23, 2013 8:05 pm

Seems the file got corrupted on the server or something.
New download link added to the first post.
Fun fact: it's had almost 3500 downloads so far ;)
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NewAgeOfPower
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby NewAgeOfPower » Sat May 25, 2013 12:16 am

Pretty cool. Somewhat weaker than standard ships; early game advantage with Ultra cannon is amazing. If it did more damage it would scale well into late game.

Ultracannon helps you farm scrap early game though, <3 depopulation.
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966socho
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby 966socho » Mon May 27, 2013 3:38 am

The Ultra Cannon is broken. Unlimited Breach Bombs last me the entire run, and trivializes any Auto-Scouts you might encounter.
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NewAgeOfPower
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby NewAgeOfPower » Mon May 27, 2013 4:02 am

In my two runs that I've played with it, the fact it does only 1 damage and seems to have a VERY high miss rate makes it fall off.

But yeah, sectors 1-3, I always get the maximum amount of scrap per battle thanks to its ability to wipe out crews cleanly without spending missiles.
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.

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Annilalate
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby Annilalate » Mon Aug 05, 2013 12:18 am

Is there any difference between choosing the "vigilante justice" option versus the "lawful justice" option ("I will deal with them. Personally." versus "They will answer for their crimes in accordance with the law.") or is that just RPish flavor text? Cuz I haven't really noticed much of a difference.
Forte
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby Forte » Mon Aug 05, 2013 5:09 am

How do you install this into gmm. There is no .ftl file. All other mods I use just have an ftl file so how do I install this? someone please help.

PS I use steam
DestinyAtlantis
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby DestinyAtlantis » Mon Aug 05, 2013 6:26 am

Forte wrote:How do you install this into gmm. There is no .ftl file. All other mods I use just have an ftl file so how do I install this? someone please help.

PS I use steam


DryEagle wrote:ImageDownload link: https://dl.dropboxusercontent.com/u/10169750/athena.ftl - link updated 23rd May, fixed xml typos

How is this NOT an FTL file???
Oh, .ftl are actually renamed .zip, so you might have accidently extracted the files.
Forte
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby Forte » Tue Aug 06, 2013 12:01 am

That's what I tried at first but then that didn't work so I just put the whole zip in the mods folder and it didn't show up in the list when I started GMM. I know for the mass effect mod that zip just has a .ftl file (which I just drag into the GMM mods folder) and a text file. But this mod is different so I have no idea how to do this. An installation video would be a big help.
DryEagle
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Re: [MOD] Descent into Darkness - a major game overhaul

Postby DryEagle » Tue Aug 06, 2013 12:14 am

Not to sound too snarky here, but I'm going to go ahead and call the ability to download and install an .ftl file a skill check. If you fail it, you don't get to experience the mod.
Seriously, it's no different to any other mod out there in that respect. Read the original post for other compatibility notes.

Unrelated fact: hit 6k downloads last week. Not too shabby.
All ships I have created include custom weapons, graphics etc:
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