Vhati wrote:The game's engine tolerates a lot of errors.FrostWyrmWraith wrote:A typo yes, but since the cloak seems to be working that's all. [...] And I don't really see how the comment thing matters.
But invalid XML breaks tools that do proper parsing, like the SavedGame editor, and it hinders the development of new tools.
In the user's defense, if the target app has error tolerance, shouldn't all of it's extensions keep the same behaviour? Or be error tolerant as much as FTL is?