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Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Fri Jan 03, 2014 3:26 am
by Wolfperson
For some reason I can't download this mod....I have tried like 10 times (downloading again at least 3 times) using 2 different mod managers....I just can't download it

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Sat Jan 04, 2014 2:37 am
by UltraMantis
I don't know. It's a dropbox link, really simple. Try a different browser? Firefox has no issues even with Javascript blocked.

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Sat Jan 04, 2014 1:30 pm
by Wolfperson
UltraMantis wrote:I don't know. It's a dropbox link, really simple. Try a different browser? Firefox has no issues even with Javascript blocked.


Its not the download, its when i go the unpack it with it says theres an error, but ill try

heres the error:

Traceback (most recent call last):
File "C:\Users\Mason\Desktop\Manual downlaods\FTl\Grognaks Mod Manager v1.7 Win32\main.py", line 909, in validate_mod
mod_zip = zf.ZipFile(mod_path, "r")
File "C:\Python27\lib\zipfile.py", line 766, in __init__
self._RealGetContents()
File "C:\Python27\lib\zipfile.py", line 825, in _RealGetContents
fp.seek(self.start_dir, 0)
IOError: [Errno 22] Invalid argument

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Sat Jan 04, 2014 4:09 pm
by graetness1
Where is the download? :|

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Sun Jan 05, 2014 9:16 am
by Bull3tM0nk3y
I'd just like to say, as a young trekkie, this is an awesome mod. Before I tried mods, I always pretended it was the star trek universe, and now that is no longer a dream. It's wonderful, but really hard, and I like that.

So, props to you. The detail is awesome. There's some bugs, but those happen due to the game, not you, since other mods have the sane issue it seems. And sometimes it seems overpowered. It great fun for anyone, trekkie or not.

I'm not use if the better planets mod works for this though. I may have it turned off. I will test soon.

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Sun Jan 05, 2014 1:54 pm
by UltraMantis
Use Slipstream Mod Manager not Grognak's. The download is in .ftl format so you don't have to unpack the downloaded file. Just place it in SMM's mods folder and run SMM.

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Fri Feb 07, 2014 5:37 am
by CaptRavo
Sweet mod! Loving this. Surprised this thread doesn't have more interest.

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Sun Mar 23, 2014 5:19 am
by itchy01ca01
This is awesome! Thank you so much for your work. Now we need a really good star wars mod! Or even a Babylon 5 one!

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Mon Apr 14, 2014 3:57 am
by petejoz
Can someone help? Whenever I try to use the Borg ship, my game freezes. I can hear the music playing, but I can't click or do anything else and have to close the program.

I am not using any other mods with it.

Edit: It's literally only the Borg Cube. Every other ship I can use...

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Posted: Fri Apr 18, 2014 4:04 am
by OneShot17
Feels a bit underpowered, since all of the new weapons require a ridiculous amount of power. Even though you increased weapons and drones max power, the max reactor doesn't support it all. 25 power is maybe enough to power half of everything, leaving cheating my only option for decent gameplay with this mod. Also, since the weapons do deal a lot of damage, it might be a good idea to revamp the enemy ships as well. Great mod overall though!