[MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems

Distribute and discuss mods that are functional. Moderator - Grognak
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kartoFlane
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby kartoFlane » Sat Mar 02, 2013 11:08 pm

nataryeahbuddy wrote:Does it break the game?

Syntax exists for a reason - to make people's (and machines') lives easier. The fact that FTL* is very liberal when it comes to errors doesn't mean that you can ignore them once you've been made aware of them.

As Vhati says, it breaks tools that expect files to follow a certain pattern, and for example, such a ship wouldn't load 100% properly in Superluminal, either (it'd be missing bits of data, which might lead to a crash in extreme cases) - and it's not my job to account for flat-out wrong format.

relevant gif

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Hm, recently I've read somewhere that XML was created with high error tolerance in mind... Guess that source was blatantly wrong, or I mixed it up with another format. Thank you for correcting me, either way
Last edited by kartoFlane on Sun Mar 03, 2013 6:07 pm, edited 2 times in total.
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boa13
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby boa13 » Sun Mar 03, 2013 7:46 am

kartoFlane wrote:The fact that xml format is very liberal when it comes to errors doesn't mean that you can ignore them once you've been made aware of them.

XML is absolutely not liberal when it comes to errors, from the point of view of XML, this file is invalid, period. FTL is the program that is being very liberal here, it ignores many errors in the XML files.
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nataryeahbuddy
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby nataryeahbuddy » Sun Mar 03, 2013 3:51 pm

@vhati:

I copied most of the stuff from the original blueprints.xml, I think the developers might have done that :lol:
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Vhati
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby Vhati » Sun Mar 03, 2013 4:42 pm

nataryeahbuddy wrote:I copied most of the stuff from the original blueprints.xml, I think the developers might have done that :lol:
Yeah, that's the source of most mods' typos.

Thread: [Bug] XML Typos in 1.03.1
nataryeahbuddy
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby nataryeahbuddy » Sun Mar 03, 2013 7:46 pm

New in v2.0!
-Asteroid Field Eliminated
-New Background
-XML fixed in blueprints.xml.append ( ;) Vhati)
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Vhati
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby Vhati » Sun Mar 03, 2013 9:04 pm

nataryeahbuddy wrote:New in v2.0!
-Asteroid Field Eliminated
-New Background
-XML fixed in blueprints.xml.append ( ;) Vhati)

The *.ftl file's named 1.2.
There's one remaining "<title...>...</type>" in blueprints on line 3. :twisted:
nataryeahbuddy
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby nataryeahbuddy » Sun Mar 03, 2013 11:59 pm

Vhati wrote:
nataryeahbuddy wrote:New in v2.0!
-Asteroid Field Eliminated
-New Background
-XML fixed in blueprints.xml.append ( ;) Vhati)

The *.ftl file's named 1.2.
There's one remaining "<title...>...</type>" in blueprints on line 3. :twisted:


lol... I'll fix it
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
nataryeahbuddy
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby nataryeahbuddy » Wed Mar 06, 2013 9:42 pm

SHARK!!!!
Do you know what causes the zerg rush?
My most popular mod! Over 290 Downloads!
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My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
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F-22A Raptor for FTL
Vhati
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Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Postby Vhati » Thu Mar 07, 2013 8:48 am

nataryeahbuddy wrote:SHARK!!!!
Do you know what causes the zerg rush?

Looks like he was too busy writing a post about "Keeping the community informed" to complain that modders didn't know what he knew and that there's a short list of veterans who have to explain things; a list which didn't include him. :lol:

shark wrote:Wait until you find out about the weapon bug... Watch out for a zergrush boarding party. [...] And try not to have more than 5 active guns.

I hunted around the forum(s), but couldn't find any mention of zergs, fast boarders, or even 5 weapon slots.


The Asteroid Storm bug was reported here, btw.
snowhusky5
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Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Postby snowhusky5 » Sun Mar 10, 2013 2:10 pm

If the asteroid bug is fixed in 2.0, why are some of the events still rewritten to avoid the asteroid fields?