Re: UP (Under Powered) Ship Challenge!
Posted: Wed Feb 06, 2013 2:55 am
shark wrote:Everyone has a different feeling of balance... Some people like it in their favor, some others - against their favor. Then there's the group who enjoys level field as long as the new content is within some 'bounds' - again, of their own subjective feeling.
My MO was always to make something exactly as I envisioned it, and let people love/hate it. Taking suggestions is fine, but taking orders isn't - this comes down to pretty much taking suggestions you were already thinking about. Listening and trying to cater to too many people will double backfire on you - your work will be dilluted and some of your loyal fanbase will break off due to that very fact.
For example, look at the history of world religion. Look at history of starcraft - patch 1.08f and Brood War were the great schisms. I could draw this parallel from 1.0 to the latest 1.13.1 but the point remains that - once people get what they wanted, you're not gonna be allowed to change it even if at the cost of permanently losing that user. Because that's what users do, they pack up and leave (I wish, they will give you shitstorms about how "a perfectly good idea" / "their game" / "this mod that was once a classic" was ruined by you)
Yeah, I know all about "Ya cant please everyone." But thanks for the advice nonetheless!