OP SHIP BOSS RULES

Distribute and discuss mods that are functional. Moderator - Grognak
Dr_Zegobob
Posts: 32
Joined: Thu Jan 03, 2013 10:24 pm

Re: OP SHIP BOSS RULES

Postby Dr_Zegobob » Thu Jan 31, 2013 12:49 am

Why is everyone making these really unbalanced and OP ships? I only see this as taking the fun out of the game.
My ships:
Kestrel A, Engi A, Engi B, Stealth A, Stealth B, Zoltan A, Zoltan B, Rock A, Federation A, Federation B, Mantis A, Mantis B.
Ships listed in green are ones that I have scored a victory with.
User avatar
Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: OP SHIP BOSS RULES

Postby Kieve » Fri Feb 01, 2013 3:01 am

Torchwood202 wrote:Have a Event idea? Go to this link!
viewtopic.php?f=12&t=11223&p=36892#p36892


Stop that.
It's called spamming, and it's the one thing we really don't need more of around here.
EchoesofOld
Posts: 100
Joined: Thu Jan 24, 2013 3:06 pm

Re: OP SHIP BOSS RULES

Postby EchoesofOld » Sat Feb 02, 2013 2:40 am

Ok, I hate OP ships as much as the next fella... So, I propose that we start an UnderPowered ship contest! imma go make a thread for it. Also, I DO have plans to make an entry for this (Just to say I did.)
The Rebel Flagship: The only ship to make the DemonStar look like a pansy.

Be ye wary of the ship with the demon airlock...
shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: OP SHIP BOSS RULES

Postby shark » Mon Feb 04, 2013 11:57 am

EchoesofOld wrote:Ok, I hate OP ships as much as the next fella... So, I propose that we start an UnderPowered ship contest! imma go make a thread for it. Also, I DO have plans to make an entry for this (Just to say I did.)

Will run into problems with that:

most people need OP ships to beat the game to begin with - the mod that replaces all ships with balanced 'weaker' ships is already uploaded...

But my idea is something around a ship that can't make it out of Sector 1. Like impossible-to-jump-twice kinda ship.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
EchoesofOld
Posts: 100
Joined: Thu Jan 24, 2013 3:06 pm

Re: OP SHIP BOSS RULES

Postby EchoesofOld » Mon Feb 04, 2013 3:53 pm

shark wrote:
EchoesofOld wrote:Ok, I hate OP ships as much as the next fella... So, I propose that we start an UnderPowered ship contest! imma go make a thread for it. Also, I DO have plans to make an entry for this (Just to say I did.)

Will run into problems with that:

most people need OP ships to beat the game to begin with - the mod that replaces all ships with balanced 'weaker' ships is already uploaded...

But my idea is something around a ship that can't make it out of Sector 1. Like impossible-to-jump-twice kinda ship.

See also: The NightHawk. xD I've only gotten to sector 3 with it, and Bren Tenkage only got to sector 5 in his LP (After dying in sectors 1 and 3.
The Rebel Flagship: The only ship to make the DemonStar look like a pansy.

Be ye wary of the ship with the demon airlock...
Empirix
Posts: 4
Joined: Sat Feb 16, 2013 3:00 pm

Re: OP SHIP BOSS RULES

Postby Empirix » Sat Feb 16, 2013 3:27 pm

thashepherd wrote:Class III "God Ship":

Download .ftl from Dropbox

*sings* Anything you can do badly, I can do badly better.

Will destroy any ship in the game in under one second, using any one weapon or drone (although it has four of each). Upgraded reactor not necessary.


Holy hell. http://img14.imageshack.us/img14/6287/ftlv.jpg
dante2ndadvent
Posts: 26
Joined: Sat Oct 27, 2012 1:42 am

Re: OP SHIP BOSS RULES

Postby dante2ndadvent » Wed Feb 20, 2013 6:32 am

Love the descriptions you give your weapons, especially your "Lance Armstrong" drones.
Dr_Zegobob
Posts: 32
Joined: Thu Jan 03, 2013 10:24 pm

Re: OP SHIP BOSS RULES

Postby Dr_Zegobob » Thu Feb 21, 2013 2:01 am


I am surprised that there is no four-pad teleporter or Weapon Pre-Igniter on that ship, but it still looks extremely OP.
My ships:
Kestrel A, Engi A, Engi B, Stealth A, Stealth B, Zoltan A, Zoltan B, Rock A, Federation A, Federation B, Mantis A, Mantis B.
Ships listed in green are ones that I have scored a victory with.
owenm28
Posts: 4
Joined: Sat May 23, 2015 3:43 pm

Re: OP SHIP BOSS RULES

Postby owenm28 » Sun May 24, 2015 2:24 pm

VanguardOfValor wrote:Because we really needed to encourage people to throw balance out the window when making their mods.

hahahaha
User avatar
NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: OP SHIP BOSS RULES

Postby NarnKar » Sun May 24, 2015 2:51 pm

I realize, fully, the irony of what I'm about to say. I realize, fully, that by making this comment I'm only making the bumping problem worse.

But, fuck's sake man, did you really need to bump this terrible two-year old thread up just to say "hahahaha"? Christ, that's somehow worse than the spambots we keep getting plagued by.