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Re: [MOD] DronesPlus 0.7.3

Posted: Tue Jan 22, 2013 2:13 am
by 256spam
Your file isnt a .ftl file for me, it is a .zip! please help because this is such a great mod and i really want it, i love drones

Re: [MOD] DronesPlus 0.7.3

Posted: Tue Jan 22, 2013 4:59 am
by karmos
256spam wrote:Your file isnt a .ftl file for me, it is a .zip! please help because this is such a great mod and i really want it, i love drones


It is a .ftl on the download link, but fixing your problem is easy. Just change the file extension to .ftl and it will work immediately. If you're using a Mac you may have to change the file extension by viewing the file information (you can do this with the Command-I shortcut). Thanks for your support!

Re: [MOD] DronesPlus 0.7.3

Posted: Tue Jan 22, 2013 12:08 pm
by 256spam
karmos wrote:
256spam wrote:Your file isnt a .ftl file for me, it is a .zip! please help because this is such a great mod and i really want it, i love drones


It is a .ftl on the download link, but fixing your problem is easy. Just change the file extension to .ftl and it will work immediately. If you're using a Mac you may have to change the file extension by viewing the file information (you can do this with the Command-I shortcut). Thanks for your support!


Im using a toshiba compter with windows 7 on it, i have winrar and i cant change the .zip to a .ftl, Why could it have done this!!!!!

Re: [MOD] DronesPlus 0.7.3

Posted: Tue Jan 22, 2013 2:10 pm
by Jonfon
256spam wrote:
karmos wrote:
256spam wrote:Your file isnt a .ftl file for me, it is a .zip! please help because this is such a great mod and i really want it, i love drones


It is a .ftl on the download link, but fixing your problem is easy. Just change the file extension to .ftl and it will work immediately. If you're using a Mac you may have to change the file extension by viewing the file information (you can do this with the Command-I shortcut). Thanks for your support!


Im using a toshiba compter with windows 7 on it, i have winrar and i cant change the .zip to a .ftl, Why could it have done this!!!!!


Mostly likely culprit is that you have the "Hide Known Extensions" option set in Windows.

In a Window go to the folder where you have the mods. Can you see them ending in .ftl in the name? If not hold alt and press t to get the Tools menu. Choose Folder Options. In the pop-up window pick the View tab. Untick the "Hide extensions for known filetypes" checkbox and click Ok. You should then see the full filename in the name.

Now just right-click the Mod file and pick rename and change the .zip to .ftl and hit return. You might get a warning from Windows about changing extensions causing issues, but that's Ok.

Now the file should be a .ftl and usable in the GMM.

Re: [MOD] DronesPlus 0.7.3

Posted: Tue Jan 22, 2013 2:42 pm
by 256spam
Jonfon wrote:Mostly likely culprit is that you have the "Hide Known Extensions" option set in Windows.

In a Window go to the folder where you have the mods. Can you see them ending in .ftl in the name? If not hold alt and press t to get the Tools menu. Choose Folder Options. In the pop-up window pick the View tab. Untick the "Hide extensions for known filetypes" checkbox and click Ok. You should then see the full filename in the name.

Now just right-click the Mod file and pick rename and change the .zip to .ftl and hit return. You might get a warning from Windows about changing extensions causing issues, but that's Ok.

Now the file should be a .ftl and usable in the GMM.


THANK YOU SOOOOOOOOOOO FUCKING MUCH!!! IM Serious!!!! That worked instantly!

Re: [MOD] DronesPlus 0.7.3

Posted: Tue Jan 22, 2013 3:30 pm
by DCChuckles
karmos wrote:Next up: unique drones for each race (and pirates, rebels, and the Federation). Some of these drones will have weapons not like vanilla weapons (e.g. the "hacking"- and "plasma"-type weapons found in multiple weapons mods) and will be contained in a separate package for those who want to preserve vanilla in its original state as much as possible.

For plasma, I think you should make the projectile look like the plasma projectiles in Fallout 3/NV, or the geonosian projectile from Attack of the Clones :)

Re: [MOD] DronesPlus 0.7.7

Posted: Mon Feb 11, 2013 12:44 am
by Cheeseinat0r
Nice mod. New drones aren't too OP

Re: [MOD] DronesPlus 0.7.7

Posted: Thu Feb 14, 2013 2:33 pm
by UltraSnaky
This mod looks friggin' excellent. My question is how common are the new drones? So far I've only ever seen one, a fire drone being used by a low-tier pirate. Can you obtain them in stores normally? Sorry, just woried I'd somehow installed it wrong. :)

EDIT: On my first game-winning run a few minutes ago, just saw an enemy using an Ion Drone MK I.

Re: [MOD] DronesPlus 0.7.7

Posted: Fri Feb 15, 2013 12:36 am
by al244098
it looks amazing, can't wait to try it out C:
may i suggest an Anti-Bio Drone?

Re: [MOD] DronesPlus 0.7.7

Posted: Fri Feb 15, 2013 1:39 am
by dante2ndadvent
Anti-bio beams are hard enough to use effectively, the random firing pattens of a drone would make a bio-drone almost useless.

I've stopped playing vanilla FTL since Infinite Space hit ver 0.4.2, will this mod work on IS?