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[MOD] DronesPlus 0.7.8

Posted: Thu Jan 17, 2013 6:29 am
by karmos
Hello, travelers.

DronesPlus currently adds seven new drones to FTL, complete with their own images:

Image
Beam II
Deals one damage per room like the Beam I drone with 25% longer beam and a higher firing rate. 4 Power.

Image
Ion I
Shoots ion blasts. 2 Power.

Image
Ion II
Shoots ion blasts faster. 4 Power.

Image
Missile I
Shoots missiles. Pretty slow. 2 Power.

Image
Missile II
Shoots missiles. Less slow. 4 Power.

Image
Fire
A drone equipped with a beam that causes fires. 2 Power.

Image
Crystal
Shoots shield-piercing crystal shards. Only obtainable in the Crystal Sector. 3 Power.

I hope this mod fits in seamlessly with vanilla FTL and suits your refined taste.

The drones are balanced but are still being adjusted as I continue to playtest. Further additions are on their way.

The mod may (i.e. will probably) conflict with other mods that add drones. It is likely that we modders have used the same blueprint and weapon names at least once.

All art assets have been modified from existing FTL images.

I know this isn't a first, that many of these drones are duplicated in mods elsewhere, but I started DronesPlus as a project for myself and have since grown too fond of it to abandon the effort to someone else. I like making pixel art too much. Cheers.

Download the .ftl https://dl.dropboxusercontent.com/u/524 ... _0.7.8.ftl

CHANGELOG:
0.7.8Included tweaks made by Noobjuice. New drones now appear more frequently.
0.7.7 Beam II Drone no longer pierces shields, has faster attack speed, and wields a slightly longer-reaching beam. Now uses 4 power.
0.7.6 Lowered ion drone and missile drone attack speeds.
0.7.3 New fire beam drone, adjusted other drone graphics, tweaked some drone stats.

If you use Windows and the .ftl file is appearing as a .zip file, see below instructions from the helpful Jonfon.
Jonfon wrote:In a Window go to the folder where you have the mods. Can you see them ending in .ftl in the name? If not hold alt and press t to get the Tools menu. Choose Folder Options. In the pop-up window pick the View tab. Untick the "Hide extensions for known filetypes" checkbox and click Ok. You should then see the full filename in the name.

Now just right-click the Mod file and pick rename and change the .zip to .ftl and hit return. You might get a warning from Windows about changing extensions causing issues, but that's Ok.

Now the file should be a .ftl and usable in the GMM.

Re: [MOD] DronesPlus 0.6.1

Posted: Thu Jan 17, 2013 9:00 pm
by thashepherd
You can make sector-specific rarity lists!?

Thank you. Thank you so damn hard.

Re: [MOD] DronesPlus 0.6.1

Posted: Thu Jan 17, 2013 9:15 pm
by karmos
thashepherd wrote:You can make sector-specific rarity lists!?

Thank you. Thank you so damn hard.


The Crystal Sector rarity list in sectordata.xml is the only one in Vanilla, as far as I know. Wouldn't have noticed otherwise.

Re: [MOD] DronesPlus 0.6.1

Posted: Thu Jan 17, 2013 10:31 pm
by Rebeler
This mod looks incredible, I can't wait to try it out :)

Re: [MOD] DronesPlus 0.6.1

Posted: Thu Jan 17, 2013 10:52 pm
by alextfish
Looks great! Thanks for the mod!

Re: [MOD] DronesPlus 0.6.1

Posted: Fri Jan 18, 2013 2:09 am
by Dr_Zegobob
This looks awesome! I love how you actually linked .gifs in the thread so we could see the stages of firing.
I always saw the lack of drones as a disadvantage of using them, thanks for making more!

Re: [MOD] DronesPlus 0.7.3

Posted: Mon Jan 21, 2013 6:30 am
by karmos
Next up: unique drones for each race (and pirates, rebels, and the Federation). Some of these drones will have weapons not like vanilla weapons (e.g. the "hacking"- and "plasma"-type weapons found in multiple weapons mods) and will be contained in a separate package for those who want to preserve vanilla in its original state as much as possible.

Re: [MOD] DronesPlus 0.7.3

Posted: Mon Jan 21, 2013 6:52 pm
by Bubbacubba
karmos wrote:Next up: unique drones for each race (and pirates, rebels, and the Federation). Some of these drones will have weapons not like vanilla weapons (e.g. the "hacking"- and "plasma"-type weapons found in multiple weapons mods) and will be contained in a separate package for those who want to preserve vanilla in its original state as much as possible.

Hello, though I may not be a mod developer, I think drones are hardcoded into the game, but don't get me wrong, those are great ideas.

Re: [MOD] DronesPlus 0.7.3

Posted: Mon Jan 21, 2013 8:45 pm
by DCChuckles
Hacking weapons? I haven't seen a mod with one :/ What do they do?

Re: [MOD] DronesPlus 0.7.3

Posted: Mon Jan 21, 2013 10:27 pm
by karmos
Bubbacubba wrote:
karmos wrote:Next up: unique drones for each race (and pirates, rebels, and the Federation). Some of these drones will have weapons not like vanilla weapons (e.g. the "hacking"- and "plasma"-type weapons found in multiple weapons mods) and will be contained in a separate package for those who want to preserve vanilla in its original state as much as possible.

Hello, though I may not be a mod developer, I think drones are hardcoded into the game, but don't get me wrong, those are great ideas.


They're as hardcoded as weapons are, which is to say, some. You can't add new behaviors or kinds of damage. "Hacking" would just be shield-piercing ion damage and "plasma" a combination of ion and normal damage, but a few visual tricks can give these new combinations the air of reality.