Ops.
The A Variants is ineffective cuz i forgot to include another bio perforator xD. Right now it should be the kinetic wave and 2 bio perforators. Of course u need to upgrade weapons if u want to use both bio perforators. This way, u can kill crew faster.. but i intended the bio perforator to be a fast weapon but weak, i mean only designed to damage crew. I cant raise the crew damage cuz if do that i need to increase the cooldown.. and thats wat i dont want for the bioperforators... i mean, weapons like bioperforators are not designed for kill anything in 2 or 3 shots, u need to work on it. If bioperforators deals more damage u will kill the crew really fast, more than 2 personel damage starts to be too much, with 2 bioperforators u can kill a crew member in 3 hits. Thats the thing, u need to worry about the medbay, its not all about killing the crew without giving em chance to heal, if u dont want that, use the k wave to s down the medbay, for example. The problem is like all the ships, at the beginning is really hard to combine 2 weapoons. But thats the point.. or not??
But i dont think its necessary to view the crew, thats the thing, if u want to view the crew, just upgrade the sensor thing. It must be a bit challenging, it will be not good to have sensors boosted since the beginning. Besides, u know there is always crew in the pilot room, and surely in the shields and engines. Wat u dont know is how much health they have. Well, if i raise the sensors to 2, i will need to increase the sensors on the Enterprise to 3 (max) to keep every side unique.. the problem is we only have 3 bars max on sensors...
The power of the weapons used is wat is intended, but wat ima going to do is to lower the cooldown of the k wave, so now u can shot faster. But the power needed will remain on 3, since 2 system damage i think is enough for 3 power requisite. Lowering the power needed to 2 will make the ship a bit op, since u will be able to combine in the beginning the k wave and 1 bio perforator ( i cant remember the actual version i uploaded, but right now i have the bio perforator with 2 power requierement). This way u need to upgrade weapons only 1 time, i think thats enough
I cant replace anything for the rock plating, since rock plating is reserved for the Borg...
And as far as i know, there is no possibility of creating new crew, just replacing the ones in the game, for new graphics. And of course u cant "customize" the abilities of the crew, since they are hardcoded.. and until i change the graphics of the crew, the slug is really not fited with species 8472.
The problem is, there are only a few augmentations available and they cant be added new ones, so i cant use anything more for species 8472, since i think they have the right augmentations right now. I think replacing any augmentation that species8472 have right now for rock plating, will be worst.. or almost less fited for the species8472 theme..
And all of this keeping in mind, once u get shields, the ship will be a bit op, maybe this is intended, since once u got shields, its probably u have been a hard time trying to advance with the bioship and getting shields is like a "reward" for all the toruble u got before.. lol...
Lets see if i can update the link in the first post with the new fixes in the next hours..