Re: FTL Captain's Edition 1.208c/Inf 1.208/EL 0.98f
Posted: Fri May 02, 2014 1:51 am
Don't worry sleeper, as long as we don't need to enter non-ASCII characters for minor versions (due to exhausting alphanumerics) it's not that bad
Seriously though, your dedication to keep the mod updated and fix those glitches is astonishing - especially considering how long your usual update routine takes. Really, hats off.
---
On a different note - while glimpsing through content of CE's files (I wanted to add requisition license to starting loadout of kestrel C *while* using vanilla player loadouts), I noticed that for every file in the mod, there is a copy with '~' at the end, and file content is duplicated. For example, for:
blueprints.xml.append
... there is:
blueprints.xml.append~
...in the same directory of the archive (.ftl), with exactly the same content. Also, there are some ~-ended files, that doesn't have normal equivalents and doesn't seem to be related to mod content, at all - for example, in vanilla player ship loadouts, we have bunch of files like:
events.xml.append~
sounds.xml.append~
...etc. The duplicated files are somehow required by FTL engine, or those are some leftovers from modding process that could be banished from release version? I'm asking, as it seems to make the mod more than 2*size-graphic_files bigger. Also, out of plain curiosity
/Estel
Seriously though, your dedication to keep the mod updated and fix those glitches is astonishing - especially considering how long your usual update routine takes. Really, hats off.
---
On a different note - while glimpsing through content of CE's files (I wanted to add requisition license to starting loadout of kestrel C *while* using vanilla player loadouts), I noticed that for every file in the mod, there is a copy with '~' at the end, and file content is duplicated. For example, for:
blueprints.xml.append
... there is:
blueprints.xml.append~
...in the same directory of the archive (.ftl), with exactly the same content. Also, there are some ~-ended files, that doesn't have normal equivalents and doesn't seem to be related to mod content, at all - for example, in vanilla player ship loadouts, we have bunch of files like:
events.xml.append~
sounds.xml.append~
...etc. The duplicated files are somehow required by FTL engine, or those are some leftovers from modding process that could be banished from release version? I'm asking, as it seems to make the mod more than 2*size-graphic_files bigger. Also, out of plain curiosity
/Estel