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Re: [MOD]SS Missiles
Posted: Fri Sep 21, 2012 10:51 pm
by Alblaka
SSk77 wrote:Glad alblaka and by the way, isn't you the creator of IC and IC² ??????
Jep :3 Using the same identity across the www has a use after all.
Totally going to add a Macerator Augmentation which can be used for a Special Blue Choice when near Asteroids, giving more scrap :§
Re: [MOD]SS Missiles
Posted: Fri Sep 21, 2012 10:54 pm
by SSk77
Cool
and I like so much IC²!
Can't wait a mod for FTL now
Re: [MOD]SS Missiles
Posted: Sat Sep 22, 2012 12:07 am
by marksteele
interesting concept for a mod. My one big beef is it comes as an EXE. You should check out the mod manager
http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2464 and make it compatable
(also avoid 4shared like the plague)
Re: [MOD]SS Missiles
Posted: Sat Sep 22, 2012 12:17 am
by Alblaka
You COULD bother reading through pages 5-6 of GMM. Already using it, pinned down a bug regarding UTF-8 compatibility and making improvement suggestions
Re: [MOD]SS Missiles
Posted: Sat Sep 22, 2012 12:26 am
by timerift
does this work with the mod program
Re: [MOD]SS Missiles
Posted: Sat Sep 22, 2012 3:31 am
by SSk77
Mod updated, now it isn't overpowered and I added 3 new weapons
Code: Select all
Plasma Cannon Mark 1
Plasma Cannon Mark 2
Plasma Cannon Mark 3
Made it Compatible with GMM
Re: [MOD]Plasma Shooter [v1.0]
Posted: Sat Sep 22, 2012 2:13 pm
by SSk77
Updated again and now all problems should be fixed.
Please if you find one, report.
Re: [MOD]Plasma Shooter [v1.2]
Posted: Sat Sep 22, 2012 4:06 pm
by SSk77
FINALLY UPDATED IT FOR v1.2 AND NOW IT'S FUNCTIONAL!! WEEEE.
GIVE IDEAS PLEASE
Re: [MOD][GMM]Plasma Shooter w/ custom graphics | FUNCTIONAL
Posted: Sat Sep 22, 2012 8:05 pm
by SSk77
YAY! Updated again, now with 2 new enemy ships and 1 event for each one!
Re: [MOD][GMM]Plasma Shooter [v1.5]
Posted: Sat Sep 22, 2012 8:26 pm
by SSk77
Another update, now added Photon Cannon!
And soon many pics!!!!