[Ship] The Long March

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Dalas120
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[Ship] The Long March

Postby Dalas120 » Wed Jan 11, 2017 11:30 pm

Presenting my first ship: The Long March.

Max 3 weapons, max 2 drones. Starts with 2x burst laser 1 and a preigniter. No shields (ever).

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Download link:
http://www.mediafire.com/file/ccnrea839uj8zq6/The_Long_March.ftl'

Reccomended:
Kierany9's 15hp hull strength HUD - viewtopic.php?f=11&t=21578
A knowledge of the weapon preigniter trick - https://www.youtube.com/watch?v=cMVlkQhF3Kw

This modified Federation Scout was designed to smash through beacon blockades using its preigniter, then escape quickly with its Adv. FTL Recharger. Unfortunately, the modifications needed to include these augments weakened hull strength (max 15) and warped shield matrix geometry enough that the ship can never install shields. Also, since The Long March is so small, there simply isn't room for most auxiliary systems. No mind control, no hacking, not even a medbay! Use your healing bomb carefully. The teleporter was included to quickly load and unload sensitive cargo, but should also be helpful in boarding critical targets.

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Can install cloaking and drone control only. This is a challenge ship! Know which fights to take, and which fights to run from. I have beaten the flagship with this on hard difficulty - and it only took me 16 tries.

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(Ok, I realize I used flagship randomizer. Still, the difficulty was at least as high as the regular flagship, since it still had its regular beam laser. And those flak guns are SCARY when all your rooms are bunched up.)

Edit: No idea why images won't show up... I've added links to some. I'm actually very proud of the hull design!
Edit #2: Yes, zoltan shields do not work at all. No idea how you could get a zoltan shield augment though... I've heard the zoltan cruiser unlock quest can give it, but I only ever get the envoy. The shield graphic is defined, so defense drones work just fine.
Edit #3: Got images working! Hurrah!
Edit #4: Uploaded a new version of the mod, zoltan shields/overcharger drones will now work.
Last edited by Dalas120 on Fri Jan 13, 2017 9:20 pm, edited 24 times in total.
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stylesrj
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Re: [Ship] The Long March

Postby stylesrj » Wed Jan 11, 2017 11:50 pm

Sounds interesting, although I don't think I can manage a weak hulled, shieldless ship for very long on any difficulty :D

That and it'd require an imperial crapton of luck to get out of Sector 1. Have the Pre-Igniter and 4 shots helps though.
If I were to do a video run of this, expect it only to be in one part and 10-minutes long.

Also, by lack of shields, does this mean you can't even get a Zoltan Shield for the ship?
Because if the ship lacks a spot for the Shield system, Zoltan Shields don't show up or work and you don't benefit from their passive effects either (such as hack, teleport and mind control immunity before the shield goes down).
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Biohazard063
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Re: [Ship] The Long March

Postby Biohazard063 » Thu Jan 12, 2017 9:00 am

stylesrj wrote:Also, by lack of shields, does this mean you can't even get a Zoltan Shield for the ship?
Because if the ship lacks a spot for the Shield system, Zoltan Shields don't show up or work and you don't benefit from their passive effects either (such as hack, teleport and mind control immunity before the shield goes down).


Is it a shield system or just a shield image? I know a shield image is important for drones to work "normally".
Amateur modder and Let's player (with a substantial FTL LP featuring countless mods).
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Dalas120
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Re: [Ship] The Long March

Postby Dalas120 » Fri Jan 13, 2017 2:28 am

Zoltan shield does not work, drones do work normally. Thanks for pointing out the zoltan shield problem! I would never have thought to test it.

I have no idea how you could get a zoltan shield though... I've heard the zoltan cruiser unlock quest can give you one, but I only ever get the envoy when I complete it.
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RAD-82
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Re: [Ship] The Long March

Postby RAD-82 » Fri Jan 13, 2017 3:28 am

With no room assigned for the shield, the use of a shield drone will crash the game.
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Junkyard has FTL mods, mostly ships and a few other things.
Dalas120
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Re: [Ship] The Long March

Postby Dalas120 » Fri Jan 13, 2017 5:17 am

Ooh... thanks for pointing that out. I hate shield overchargers so I never noticed that, but thank you for bringing that up. I'll edit the original post to warn people.
Dalas120
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Re: [Ship] The Long March

Postby Dalas120 » Fri Jan 13, 2017 9:36 pm

New version is out, shield overchargers and zoltan shields now work properly again!
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stylesrj
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Re: [Ship] The Long March

Postby stylesrj » Sat Jan 14, 2017 3:57 am

And shields are unbuyable? Because setting them to Rarity 0 won't do a thing. You gotta make them so expensive no one will buy them.
Dalas120
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Re: [Ship] The Long March

Postby Dalas120 » Sat Jan 14, 2017 4:23 am

Yeah, shields (and all other uninstallable system) are set to cost 9999 and have a quote from the shopkeeper about how dumb it is you can't buy them.
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stylesrj
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Re: [Ship] The Long March

Postby stylesrj » Sat Jan 14, 2017 10:59 am

RNG was not in my favour it seems...

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