Search found 50 matches

by DocGratis
Mon Jun 18, 2012 7:19 pm
Forum: Discussion
Topic: Strategizery!
Replies: 22
Views: 11900

Re: Strategizery!

Perhaps the pilot should repair at a reduced rate while flying the ship. I don't think they should be allowed to jump or pilot while repelling boarders. Boarding is a significant risk already and crew are very valuable. That risk should be rewarded. I don't disagree with the reduced repair rate (if...
by DocGratis
Mon Jun 18, 2012 6:14 pm
Forum: Discussion
Topic: Strategizery!
Replies: 22
Views: 11900

Re: Strategizery!

One of my favourite anti boarding technique - gather your crew in the medbay - vent everything else - kill them all Then they destroy the life support and you all choke to death... I can confirm that the leveled up medbay can heal you while in zero oxygen.. (I had a bad damage situation and was try...
by DocGratis
Mon Jun 18, 2012 5:11 pm
Forum: Discussion
Topic: Strategizery!
Replies: 22
Views: 11900

Re: Strategizery!

teleport a boarding party right onto their bridge just before firing your first salvo. This will occupy the pilot which sets evasion to 0. Not sure if it is the same for NPC ships, but the new build makes the pilot count as piloting as long as they are in the cockpit.. http://www.ftlgame.com/forum/...
by DocGratis
Mon Jun 18, 2012 3:54 pm
Forum: Discussion
Topic: Suggestion: Med Bay capacity/price balancing
Replies: 8
Views: 4160

Re: Suggestion: Med Bay capacity/price balancing

VladePsyker wrote:Medbay upgrades on the Taurus with remote heals make a big difference too

price feels about right to me


Does the medbay healing increase apply to the remote healing on the Torus? I wasn't sure if it did or not?
by DocGratis
Mon Jun 18, 2012 2:52 pm
Forum: Discussion
Topic: Crew size Questions
Replies: 1
Views: 7690

Crew size Questions

I finally managed to have a full crew on a Torus.

Which raised a couple of questions:
1) Do all ships have the same "max Crew"

2) Is there a way to have some indicator of what the max crew is... ?
by DocGratis
Mon Jun 18, 2012 2:26 pm
Forum: Discussion
Topic: Suggestion for game option re number menus
Replies: 1
Views: 1329

Re: Suggestion for game option re number menus

Sorry just saw the other thread.. disregard this one and go to
viewtopic.php?f=4&t=454
by DocGratis
Mon Jun 18, 2012 2:22 pm
Forum: Discussion
Topic: [Suggestion] Doctors, Engineering bonuses, and more!
Replies: 10
Views: 7411

Re: [Suggestion] Doctors, Engineering bonuses, and more!

I would love there to be more things for crew to do... I say playing one game where I had a large crew (side note, some indication of MAX crew possible would be helpful) I ended up with crew just standing in areas of the ship with nothing to do. Ideally, people in areas could boost other things (a d...
by DocGratis
Mon Jun 18, 2012 2:12 pm
Forum: Discussion
Topic: BUG: Boss battle
Replies: 0
Views: 1474

BUG: Boss battle

I entered the final sector, and the first sector I jumped into (the initial system) and I was already in the boss battle..

I eventually tried to jump away and the map of systems show the boss on the otherside of the area... :oops:
by DocGratis
Mon Jun 18, 2012 2:06 pm
Forum: Discussion
Topic: Suggestion: Decision Hotkeys
Replies: 5
Views: 3574

Re: Suggestion: Decision Hotkeys

Other options I suggested (I just started a different tread before I saw this one) Make in combat make it so you have to press spacebar to continue or confirm the dialog. Or Make the hotkeys on/off selection be on/off/off in combat only. I turned if off after accidentally selecting "no" to...
by DocGratis
Mon Jun 18, 2012 1:58 pm
Forum: Discussion
Topic: Suggestion for game option re number menus
Replies: 1
Views: 1329

Suggestion for game option re number menus

Make an option to turn off number shortcut ONLY in combat! I played with it on (default) and after misselecting the wrong choice when I was trying to target weapons as the popup came up. I turned the menu hotkeys off... but now I have to play with it off in non combat... Alternative suggestion: Make...