Search found 194 matches

by thashepherd
Thu Jan 24, 2013 1:08 am
Forum: Working Mods
Topic: [SHIP] The Scarab
Replies: 29
Views: 59055

Re: [SHIP] The Scarab

DryEagle wrote:It's taking a concept which someone else touched upon (and dare I say, badly) and cranking it up to twelve.


He's clearly referring to Sonata artwork. Don't make me look TOO bad ;)
by thashepherd
Thu Jan 24, 2013 12:46 am
Forum: Stories & Storytelling
Topic: Your best "Creative Engineering" stories?
Replies: 2
Views: 2073

Re: Your best "Creative Engineering" stories?

Don't forget about Hannibal Smith!
by thashepherd
Thu Jan 24, 2013 12:45 am
Forum: Working Mods
Topic: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!
Replies: 56
Views: 68597

Re: [MOD] Advanced Weapons and Shields

/resources is a folder. GMM creates a folder called /resource.dat-unpacked inside of it when it is used to install a mod. You should see: /FTL Faster Than Light /mods /resources /data.dat-unpacked /resource.dat-unpacked data.dat data.dat.bak resource.dat resources.dat.bak All of the game's files (pl...
by thashepherd
Wed Jan 23, 2013 11:03 pm
Forum: Working Mods
Topic: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!
Replies: 56
Views: 68597

Re: [MOD] Advanced Weapons and Shields

nataryeahbuddy wrote:ftldat hasn't been working for me, I've downloaded it and used it. I dunno why. Is there a different way?


If you have literally ever used GMM to enable a mod, then everything's already extracted in /resources.
by thashepherd
Wed Jan 23, 2013 10:11 pm
Forum: Working Mods
Topic: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!
Replies: 56
Views: 68597

Re: [MOD] Advanced Weapons and Shields

You have GMM, and you tested your mod in it, so you have the images...
by thashepherd
Wed Jan 23, 2013 9:53 pm
Forum: Working Mods
Topic: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!
Replies: 56
Views: 68597

Re: [MOD] Advanced Weapons and Shields

I'd recommend editing img/statusUI/top_shields4_XXX.png so that the "Shields" graphic properly contains the 5th shield bubble.
by thashepherd
Wed Jan 23, 2013 9:50 pm
Forum: Working Mods
Topic: [MOD] Rebel Flagship Prototype
Replies: 52
Views: 67185

Re: [MOD] Rebel Flagship Prototype

Jonfon wrote:Still borked. I think the reason is the image depth of the Floor PNG (8 bit as oppose to the required 32).


That is exactly it.
by thashepherd
Wed Jan 23, 2013 9:49 pm
Forum: Mod Development
Topic: ftldat
Replies: 2
Views: 1219

Re: ftldat

nataryeahbuddy wrote:ftldat isn't working for me, is there a way I can get the already-unpacked data.dat and resources.dat?


Try using GMM directly (I've been modding for a while, and never actually used standalone FTLDat).
by thashepherd
Wed Jan 23, 2013 9:43 pm
Forum: Technical Support and Bugs
Topic: Achievements and mods
Replies: 3
Views: 1491

Re: Achievements and mods

Unlocking the 'B' variant of a ship works the same way, in that mods can't change how it work and it will work regardless of what you have installed.* Mods CAN (and will/have) modify how the 'A' variant of ships are unlocked, since that uses a different system that modders have access to. *Extremely...
by thashepherd
Wed Jan 23, 2013 6:47 am
Forum: Technical Support and Bugs
Topic: [Bug] The infected crew member becomes crazed...
Replies: 4
Views: 2966

Re: [Bug] The infected crew member becomes crazed...

Sadly, our scripting language isn't fancy enough to handle that... and since that behaviour (your crew becomes evil) is only present in one event it hasn't been worth adding it. Maybe it's something that can be fixed as a low priority issue in a future patch. Thanks for taking the time to report it...